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Game Centred Learning in Physical Education - Panelists 

6/17/2011

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Time: 2.00 to 3.15 
Channel: TimTV
Location: John Holland Theatre, University of Limerick.

The focus of this workshop/panel is to create a forum for discussion about the role of games centered learning approaches in physical education. There will be parallel discussions on SKYPE connected to members from the TGfU SIG with the speaker presentations broadcasted using USTREAM. The panel members will speak for 10 mins each followed by round-table discussions based on the key issues identified by the panelists. A final sharing and discussion of the round tables will conclude the session.  Here are a short insight on the panelists presentations: 

Joy Butler:  Will there be a time when the TGfU movement has served its purpose?


Ontological and epistemological decisions are crucial to the health of PE programs, since they encourage them to change with the rest of society and culture. TGfU has provided an invaluable catalyst for such evolutions, but in this presentation, I will argue that once 'good pedagogy' has been established, the purposes of the movement will have been served.

Len Almond: The Craft of the Teacher in TGfU

This session will highlight three features of a Rethinking THfU process:
1. Intelligent performance characteristics. 
2. The art and science of practice 
3. Pedagogy 
In order to illustrate this the presentation will develop the idea of how Games Sense and Technical Prowess can be redefined in the intelligent practice of one’s craft – the informed practice of the teacher and the learner

Wendy Piltz.  Play Practice:  Framing the teaching practice for game centered learning

Game centred learning is a complex process that can be difficult for teachers and coaches to grasp and integrate into their practice.  In order to assist professionals improve this capability, Play Practice presents the processes of ‘shaping’, ‘focusing’ and ‘enhancing’ to frame teaching practice and enable sustained professional learning to occur.  These processes will be described and connected to the design and facilitation of engaging game centred learning environments.

David Kirk.  The normalization of innovation, models-based practice, and sustained curriculum renewal in PE.

The challenge of educational innovation is not merely the creation of good ideas or of generating interest and enthusiasm among teachers. It is, in addition, sustaining innovative practice once it is in place. The tendency within school system is towards normalizing innovative practice, in order to make it fit with existing structures. My proposal for sustainable curriculum renewal in physical education is a models-based approach to the curriculum located within networked learning communities of schools, universities and other partners.

Blog members should select which panelists presentation they wish to participate in at the panel session and then send it to Tim Hopper (thopper@uvic.ca) along with their SKYPE address to set up their access to the group discussion on Thursday June 23rd.


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    TGfU SIG Executive

    This blog has been set up in response to the growing interesting in developing a global community for discussions on game-based approaches in Physical Education and Sport. The following pedagogical approaches have been identified with game-based approaches: Teaching Games for Understanding (TGfU), Play Practice, Game Sense, Tactical Games approach, Games Concept approach, Tactical Games Model, Tactical Decision Learning model, Ball Schulle and Invasion Games Competence model.


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