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Play with Purpose

6/1/2019

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By Dr Shane Pill
Associate Professor at Flinders University


https://www.flinders.edu.au/people/shane.pill
LinkedIn: https://www.linkedin.com/in/shane-pill-phd-med-bed-lmachper-fachper-53a3b528
ResearchGate:
https://www.researchgate.net/profile/Shane_Pill


The Game Sense approach was developed in Australia from 1994-1996 by the Australian Sports Commission together with Rod Thorpe, for Australian sport. It forms the pedagogical basis of the Sport Australia (formerly Australian Sports Commission) Playing for Life philosophy and Sporting Schools program. The focus of the Game Sense approach is developing ‘thinking players’. The pedagogical toolkit for this perspective includes:
  • Guided inquiry through player problem solving and teacher use of well-considered and targeted questioning
  • Game simplification to represent the tactical logic of the game at the developmental readiness of the learner
  • Modification of game and player conditions (such as rules, boundaries of play, playing implements, etc,) to focus, shape, guide and direct learning using exaggeration, elimination or reduction of aspects of the playing conditions
  • Thematic classification of games into Net/Court, Target, Invasion and Striking/Fielding games based on similarity in principles of play.
The CHANGE IT acronym from the Australian Sports Commission (2005) elaborates the pedagogy of purposeful game modification associated with the Game Sense approach, and the Playing for Life philosophy for Australian sport.
C - Coaching style
H- How the game is scored
A - Area of the playing field
N- Number of players
G- Game rules
E- Equipment
I - Inclusion
T - Time to perform actions

Involving students or athletes in game play is the ‘start of the story’. However, the play must be purposeful. Teachers and coaches therefore have a responsibility to be clear about the target concepts and capabilities that game-play is designed to develop – to structure play with purpose. Game Sense teaching and coaching literature emphasises the main difference between it and the common directive sport practice is the deliberate manipulation of games for a purpose using the pedagogy of game modification. For example, the pedagogical principle of exaggeration can be applied to make a target such as goal bigger to make scoring easier; Goals can be made smaller so that the demands of attacking challenge is elevated. The pedagogical principle of reduction is (for example) observed with the modification of junior sport equipment and grounds/courts to scale them for the physiological development of junior players. The pedagogical principle of elimination can look like eliminating players from team numbers to form small sided sport versions.
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Diagram 1. The complex flow of learning in a Game Sense coaching session which makes the game or a game form the focus of the practice session



Diagram 1 shows that the Game Sense approach has the context of a game or game-form as the focus (Australian Sports Commission, 1996). The Game Sense approach is therefore, described as game-based but as Diagram 1 illustrates, it is not a game-only approach. Following the initial game (Game 1) is player reflection on the performance. Three things may occur:
  1. Players or a player withdrawn from the play for a reflective ‘time out’ conversation, then return to the play with a tactical or technical development focus
  2. Players or a player withdrawn from the play for a reflective ‘time out’ conversation move to a practice task to isolate practice of a specific performance aspect of the game. After a practice period, player/s return to the game to see if the practice has led to a performance improvement.
  3. Players or a player progress to a more challenging game form (Game 2) that advances the focus introduced in Game 1
In the Game Sense approach learning is driven by refined use of questioning techniques by the teacher or coach, challenging players to think about, and come to ever more sophisticated understanding and use of, the playing dimensions of time, space, force, control and game flow or tempo. The pedagogical challenge of the Game Sense approach is in the purposeful design or selection, and then shaping of games to focus the play on the concepts and movement responses targeted for learning. Teachers and coaches using the Game Sense approach understand that sports possess a cognitive complexity – think about the way a tennis player couples information (as perceptual judgment and anticipation – “reading the play”) in a time and space compressed performance context to a complex motor response (like a forehand return) in order to meet a problem (how do I return the ball?) unique to a momentary configuration of play. In order to facilitate play with purpose, the teacher/coach becomes a game designer seeking to use a game to purposefully shape player thinking and action. Rushall & Siedentop's (1972) shaping strategy offers a useful way of thinking about this coaching/teaching action:
  • Know the desired game behaviour
  • Sequence the game progression from simple representation to more complex representation
  • Use primes such as questions to focus players thinking and action
  • Reinforce learning through volume of engagement - in other words, repetition of exposure to the desired game behaviour
From the outset, Game Sense teaching and coaching literature described skill as the application of technique in the context of play. This association of skill as the use of a technique to effectively solve the problem presented to the player in the momentary configuration of play positions learning to be skilful as an embodied competency comprised of perception, cognition and movement response as interdependent actions. Skill is, therefore, the expression of the complimentary relationship between tactical and technical components of the game. In other words, skill is the application of a technique suitable to the performance outcome required of the moment. I describe it like this:
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    TGfU SIG Executive

    This blog has been set up in response to the growing interesting in developing a global community for discussions on game-based approaches in Physical Education and Sport. The following pedagogical approaches have been identified with game-based approaches: Teaching Games for Understanding (TGfU), Play Practice, Game Sense, Tactical Games approach, Games Concept approach, Tactical Games Model, Tactical Decision Learning model, Ball Schulle and Invasion Games Competence model.


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