• Home
  • About
    • Game-Based Consensus Statement
  • IAB
  • Learning
    • Research
    • Resources
  • Events
    • 40th Anniversary >
      • 40th Anniversary Webinars
      • Special Blogs
      • 40th Anniversary Conference
    • Next Major Event >
      • 8th International Conference
    • Past Events >
      • PHYSEDagogy PE Summit 4.0
      • International TGfU Conferences >
        • 1st International Conference
        • 2nd International Conference
        • 3rd International Conference
        • 4th International Conference
        • 5th International Conference
        • 6th International Conference
        • 7th International Conference
      • AIESEP Conferences >
        • 2023 AIESEP Chile
        • 2021 AIESEP Banff
        • 2018 AIESEP Edinburgh
        • 2014 AIESEP Auckland
        • 2010 AIESEP A Coruna
        • 2006 AIESEP Jyvaskyla
      • Other GBA Conferences
      • Workshops >
        • TGfU & Physical Literacy
        • World Symposium
    • Projects >
      • Applying TGfU
      • 2016 Projects >
        • Name Change
        • New Constitution
        • Projects
      • Current Projects >
        • Leadership Fellow Program
        • Video Project Proposal
      • IAB Projects >
        • Games in times of restricted mobility
        • Professional Development Project
    • Event Awards
  • Social Media
    • Blog
    • Twitter
    • Facebook
  • News
    • Commemoration of Len Almond
    • Commemoration of Alan Launder
    • Commemoration of Joy Butler
    • Newsletter
  • Contact Us
    • Recommend a Resource
TGfU.Info
Contact Us

TGfU @ home


During the global pandemic of 2020, we introduced #TGfU_athome for our community to create short videos (less than 5 minutes) of super small side games (invasion, net and wall, field and bat, or target) that could be played at home. The objective was to keep people physically and mentally active; particularly for the students who were without Physical Education or after-school sports due to COVID-19.  

As we are designing modified games for home, we would also have to overcome the spatial and equipment limitations, as well as having a very small number of players, and possibly of different ages and skill level. You would have to do it with high doses of creativity and UNDERSTANDING. For the videos to be of high educational quality, we proposed that the following key TGfU / ECD elements should be maintained:
  • "Playable" games: games that do not have great technical limitations and that allow the student to really play from the beginning.
  • The game must be, above all, a problem, which highlights the component of decision-making above the motor difficulty.
  • Game + reflect + Game. Once the kids have experienced the game and understands its rules, ask guided discovery questions that focus their thinking to solve the different problems that occur during the game, both defensive and offensive, on and off the ball.

​We proposed the following scheme for the video:
  • Presentation: name of the game
  • Explanation of the basic rules of the game (the secondary ones can remain unexplained, they can either be intuited when watching the video or they are left for the players to agree on, which is also very educational)
  • Questions for guided discovery
  • Possible modifications for
  1. Use other spaces or materials
  2. Players with different skill levels

This initiative is an adaptation of the TGfU Video Tutorial Library Project developed by the TGfU Advisory International Board of the TGfU SIG.​
The easiest way to spread them would be to upload them to YouTube, Twitter or Instagram including the tag #TGfU_athome in the title.


We would like to continue to encourage this project. If you have any examples, please send them to: TGfUathome@gmail.com or info.tgfu@gmail.com or tag us in Twitter @TGfUInfo with #TGfU_athome



Video Examples

#TGfU_athome pic.twitter.com/B9ZJW9RJqP

— Aspasia Dania (@AspasiaDania) March 30, 2020

#TGfU_athome https://t.co/ybergJWPLu

— TGfU (@TGfUInfo) April 11, 2020
​© COPYRIGHT 2020 AIESEP TGfU Special Interest Group
Picture
Administration Only:  Executive space 
                                       IAB Space