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Curriculum Resources


Australia
​GAME SENSE APPROACH (GSA)
T
he Tennis for Schools programs adopt the game-based approach focus of the Game Sense Approach (GSA) central to the Australian Sports Commission (ASC) sporting philosophy of ‘Playing for Life’. Game Sense (or game intelligence) is knowledge in action and is defined by three key elements:
  • Knowing what to do in the context of play (decision making)
  • Know how to do it (movement capability)
  • Being able to execute the how and what successfully (movement capability)
Sport Aus AIS

​Playing for LifeFun and active games to develop children's skills, confidence and lifelong interest in sport

Playing for Life activity cards are designed for everyday use by teachers, coaches, out of school hours care staff and parents. Aligned with the Australian Curriculum and the Australian Physical Literacy Framework, these game based activities are easily adapted to different sports and help create a safe, inclusive and challenging environment for children.
https://www.sportaus.gov.au/p4l
SKILL BIASED GAMES Teaching Rugby League through Skill Biased training games

​NRL Coach Education

Canada
Ontario Health & Physical Education Elementary Curriculum (2010) 
  • Includes curriculum expectations under the Movement Competence Strand that were developed based upon TGfU
PlaySport 
  • PlaySport embraces "Teaching Games for Understanding" , an approach that taps into kids' inherent desire to play 'teaching kids games by playing games'. By playing games that are fun and adaptable to every skill level, PlaySport will prepare kids to participate in a wide range of sports with greater success and enjoyment.
  • The PlaySport activities are separated into four categories: Target, Net/Wall, Striking/Fielding, and Invasion/Territory.Each category focuses on specific game strategies that will assist kids in developing the skills they need to participate in sports.

  • Each PlaySport activity also focuses upon a specific FUNdamental skill. The FUNdamental skills section is directly linked back to Canada's Long Term Athlete Development (LTAD) Plan which has been designed to foster the development of physical literacy across a wide range of activities
Greece
PE teachers' Community of practice Blog
https://peunipraxis.blogspot.com/search/label/Teaching%20Games%20for%20Understanding%20%28TGfU%29

TGfU Greece
https://sites.google.com/view/tgfugreece/%CE%B1%CF%81%CF%87%CE%B9%CE%BA%CE%AE-%CF%83%CE%B5%CE%BB%CE%AF%CE%B4%CE%B1


Games for promoting cognitive functions
https://drive.google.com/file/d/1n3TuAeqUSZlB2K_i1Eyw-KLaOs_BPBY9/view


Podcast series created by Dr Aspasia Dania (via the University of Athens, Greece) on
"Social and Emotional Learning in Physical Education"
https://www.youtube.com/playlist?list=PLPzInO4nqiMulajAQ5tGdTBsx2Wn4d9Oq
New Zealand

Movewell

MoveWell provides practical ideas, advice and support to help develop children’s confidence, knowledge, skills and attitudes so that they can enjoy participating in physical activity. It combines evidence and research into a practical games-based resource that has strong links to the health and physical education learning area in The New Zealand Curriculum.
MoveWell was developed by Physical Education New Zealand in collaboration with Sport New Zealand and the Accident Compensation Corporation of New Zealand, and is supported by the Ministry of Education.

The MoveWell resource guides teachers to develop children’s movement skills in an enjoyable, games-centred way. Individual movement skills, such as throwing, catching, kicking, passing, and so on are important to learn. However, these are best taught through games – as effective movement solutions to the problems posed by the game. This resource focuses on teaching children the skills that give them the competence and confidence to play games with others and feel a sense of success.


These five principles define the MoveWell approach and are well supported by contemporary theorising and research relating to games education and skill acquisition.
1.  PLAY IS CENTRAL TO LEARNING
Through enjoyable, well-designed games, children not only develop abilities in context, they also develop a sense of self, a sense of belonging, and a sense of community.

2. GAME CONTEXTS PROVIDE AUTHENTIC LEARNING EXPERIENCES
Children learn to swim in water, they learn to skateboard on a skateboard, and they learn to play games by participating in them. They do this best when they are well-supported in socially inclusive learning environments.
3. GOOD PEDAGOGY INVOLVES ACTIVE TEACHING THAT CATERS FOR ALL CHILDREN’S NEEDS
Learning is enhanced when teachers and others actively engage in designing inclusive lessons, guiding children’s learning, and setting problems that engage them in inquiry and problem solving.
4. THROUGH GAMES, CHILDREN DEVELOP THEIR PERSONAL, SOCIAL, AND CULTURAL IDENTITY
Participating in enjoyable game activities provides opportunities to develop positive personal, social, and cultural outcomes central to helping one grow in life, know one’s own strengths, and contribute to others (family, community, and land).
5. LAYING GAMES DEVELOPS THE COMPETENCE AND CONFIDENCE TO PLAY GAMES WITH OTHERS AND TRY OTHER PHYSICAL ACTIVITIES
Developing children’s game-playing ability helps to build the competence and confidence to willingly spend time playing, exploring, and enjoying games with others.


​https://penz.org.nz/movewell/ 
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