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Teaching GBAs with pre-service teachers: Learning lessons when developing a degree programme

5/1/2026

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By Ellen-Alyssa Gambles

Lecturer in PE Initial Teacher Training
School of Education, University of Sunderland, UK

Staff Profile: https://www.sunderland.ac.uk/about/staff/teacher-training-and-education/ellengambles/ 
LinkedIn: https://www.linkedin.com/in/ellen-gambles-550508a9/  
Background
​In the UK, pupils may elect to study PE at GCSE (age 14 to 16), and then at A Level (age 16 to 18) or complete BTECs at a secondary school or Further Education college. Subsequently, those wishing to become a secondary PE teacher undertake a 3 year undergraduate degree programme in a sports-based subject followed by a 1 year PGCE with Qualified Teacher Status. In my institution this route has been truncated into a 3 year undergraduate degree programme with students gaining Qualified Teacher Status upon completion of a dialogic assessment. Our curriculum includes theoretical and practical teaching in the university with increasing periods of time spent on placement (practicum) in local secondary schools.

The Initial Teacher Training course, encompassing multiple other secondary subjects, had been running for a few years, and my colleague and I joined the department at the time that the first PE cohort had reached Year 3. In the creation of the initial (‘old’) course, the Year 2 PE curriculum had been merged with the other undergraduate secondary courses (e.g. Science, Maths etc.), and the Year 3 PE curriculum was merged with that of the 1 year PGCE programmes from different subjects (e.g. English, History, Science, Maths, Computer Science etc.). Under this structure our PE students shared generic teaching sessions with these other undergraduate or PGCE students and also received some hours of subject-specific content each week. 

We observed that our Year 3 students had gaps in GCSE and A Level subject content leaving some under-equipped for teaching these classroom sessions on placement. It also became apparent that our students were repeating some earlier learning during the shared lessons with the PGCE students. In ensuring that our students were competent PE teachers upon graduation, in the short-term we assessed their subject-content knowledge and specifically supplemented lectures with GCSE and A level knowledge. For example, a lecture on “planning for interaction in classroom sessions” included examples of engaging activities/gamification strategies that could be used to teach GCSE/A Level content. This approach delivered aspects of content knowledge that had been identified as requiring strengthening and infused it within the pedagogical content knowledge. The teaching of practical sessions of PE was not met by generic classroom-based approaches thus a key point for us was to ensure that the latest teaching approaches in PE such as Game-Based Approaches (GBAs) (Bunker and Thorpe, 1982; Gambles and Gutierrez, 2023; TGfU SIG, 2021) were included.
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The programme underwent a fundamental restructuring and revalidation process to separate it from the PGCE courses in time for the 2024-2025 cohort. The ‘new’ programme had an increased allocation for subject-specific theoretical and practical content, subject-specific assignments, an increase in the number of hours in university sessions and was restructured to make more effective use of the placement opportunities. Thus at the start of the 2024-25 academic year, Cohort A had completed the first year of their degree under the old programme and began the new programme at Year 2, whereas the new recruits of Cohort B began Year 1 of the new programme (see Figure 1). 
Picture
Figure 1: Roadmap for Programme Revalidation
Model-Based Pedagogy Module
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Under the old degree programme, model-based pedagogies were not introduced until Year 3 - effectively limiting the amount of time for theoretical learning in lessons and embedding this learning in practical sessions. Under the revalidation, a module for model-based pedagogies was devised for the Year 2 curriculum which, by providing a greater emphasis on innovative teaching practices, was intended to overcome the traditional pedagogies prevalent in many UK schools. By extending the learning period for GBAs (and other approaches), this earlier exposure in Year 2 was supported by teaching on their application in Year 3 practical sessions to enhance consolidation of model-based pedagogies throughout both years of the students’ assessed placements. 

By the end of this module successful students would be able to do the following: (1) Describe core principles of psychological and sociological perspective underpinning physical education, (2) analyse the implementation of model-based pedagogies, (3) design, present and reflect on a model-based pedagogy resource for use in physical education and (4) contrast models-based pedagogies, justifying pros and cons, Theoretical input on models and relevant sociological and psychological theories were presented and learning assessed by completion of two assignments: (i) Model-Based Resource and (ii) Reflection on a Digital Medium. 

Assignment 1- Model-Based Resource: This assignment was to create a suitable models-based teaching resource that might be used in either a PE theory or practical session and devised to support, enrich, and enhance pupil learning towards achieving the desired learning objectives. The resource was to be underpinned by any of the following, alone or in combination, – a sociological theory or a psychological theory. The teaching resource could be a printed matter, an object, audio, visual, audio-visual or electronic format. Students would then complete a 10-minute oral presentation and defence of their resource explaining how the resource connects to literature and best practices, and to provide a rationale for implementation of the resource in their specific teaching context. An additional 5-minutes was allocated for the presenter to answer questions from the lecturer and their cohort.
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Assignment 2- Reflection on a Digital Medium: Students were required to watch/listen to a podcast/webinar relevant to PE and to use a model of reflection to write a reflection based on model-based pedagogy, psychological and/or sociological theory with any underpinning theories and best practice discussed. It must also consider how the subject matter applies in teaching practice and their teaching context, and extend to how it will affect their future teaching practice.
Personal Observations and Reflections

This is a brief personal reflection on the first year of implementing the ‘new’ Year 2 model-based pedagogies module with Cohort A (see Figure 1), focusing on the aspects relating to the teaching and assessment of GBAs. 

At this point in the programme, I have observed that in both their practical teaching and assignments many of the students have been adhering to the traditional approach of teaching skills prior to gameplay. On occasions when students were specifically tasked with devising and delivering a GBA lesson, some students created game-based teaching sessions aimed at the more-able pupils rather than with consideration for all the pupils. Typically students failed to address the whole of the sessions as being game-based and instead the emphasis was still on teaching skills first through an isolated drill and only after this were they putting the players into a GBA “game”. Common weaknesses in their games were; limited examples of applying pedagogical principles, progressing to play full version games when the players lack competency, a lack of knowledge of the game categories and an understanding of the key tactical components within the category. 

Since the introduction of the TGfU Curriculum model in 1982, the belief of a requirement for skills prior to gameplay has been commonly observed in the literature with both in-service and pre-service teachers (Gambles, 2024; Harvey, Cushion and Sammon, 2015; McNeill et al., 2004; Pill, 2011; Thorpe and Bunker, 1983; Wang and Ha, 2009). This persisting conviction is a crucial barrier to the implementation of GBAs and something that needs to be actively tackled in PE Teacher Education. Similarly, research has also highlighted how teachers may lack competence and knowledge of the content material to teach GBAs (Almond, 1986a; Kirk, 2011; Metzler, 2011) which can result in teachers being hesitant to adopt the model (Li and Cruz, 2006 cited in Wang and Ha, 2009). Significant barriers to GBAs for pre-service and in-service teachers are a lack of content knowledge and pedagogical content knowledge (for example Diaz-Cueto, Hernandez-Alvarez and Castejon, 2010; Harvey and Pill, 2016; Harvey, Cushion and Sammon, 2015;Stran, Sinelnikov and Woodruff, 2012). Metzler (2011) suggested for successful implementation of models-based pedagogies, teachers require expertise in content knowledge and pedagogical content knowledge which facilitate the identification and exaggeration of tactical problems and allow them to develop appropriately modified games. 


It was also noted that my students’ work showed limited incorporation of the sociological or psychological theories that underpin GBAs and pedagogical models particularly in their model-based resource and reflection of a digital medium assignments. GBAs have been legitimised by a strong research base and demonstrate key benefits associated with theories such as complexity theory, self-determination theory, situated learning theory, domain-specific knowledge schema theory, constructivism, ecological psychology etc. (Gil-Arias et al., 2021; Kirk and MacPhail, 2002; Ovens, Gutierrez and Butler, 2021). For example,  since 1998, understanding the application of the TGfU approach has been dominated by constructivism (Kirk and Macdonald, 1998; Light, 2013), whereby the pupil actively reconstructs knowledge through their own experiences and social interactions rather than acquiring it by passive transmission from the teacher. By extension, my students’ lack of understanding of psychological and sociological theories will limit their understanding of GBAs and therefore, when we are teaching GBAs, we need to promote student discussions of the relevance of these theories.


My students appeared to have difficulties with both understanding the theoretical material, and also in its application in practical and written assignments. I have not fully determined the reasons for their difficulties but speculate that their basis might lie in potent childhood experiences of PE (Capel, 2007; Lawson, 1983; Lortie, 1975) coupled with a lack of previous exposure to these ideas due to dominant traditional approaches in schools. Memmert et al., (2015) suggested a number of reasons to explain why teachers find TGfU (and GBAs) problematic, including; the divide between academic research and practical application, the limited consensus on best practices, the implications on teachers and schools, and how GBAs can be implemented into PE lessons. I feel that my students need more time and reiteration supported by frequent, consistent experiences to reconstruct their personal understanding and facilitate a transformation of the theories from intangible concepts into practical actions which they can implement appropriately. Therefore, to promote student engagement with the literature and evidence-based practice, I plan to probe their perspectives and experiences of the module/assignments and find different ways to explore the material together in dialogic and practical settings.

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Key Learning Points and Next Steps
Based upon these observations, I have suggested a number of possible strategies I feel may help to embed GBA knowledge and understanding with students during their time at university.  

1) Exploit all opportunities: To weaken the students’ childhood experiences of traditional ‘skills and drills’, and instill GBAs requires the integration of innovative approaches into all aspects of the course. Rather than pedagogical models being presented solely in a discrete module, it should be a topic that is also repeatedly introduced into other areas of the theoretical and practical course.

             (a) Cross-modular reinforcement of GBAs: Include GBAs into other more generic modules, such as when teaching students how to develop a unit of work. Another example is linking EDI topics in your lessons to how your students might teach these ideas with their own pupils through the application of appropriate GBAs (Haneishi et al., 2023). Students may be encouraged to use ‘inventing games’ with their own pupils to proactively address undesirable behaviours (e.g. bullying, antisocial behaviour) in schools. In this example, pupils would invent their own game which incorporates a basis of fair play and consistency, to promote discussion of social justice and democracy whilst also gaining a better understanding of games (Butler, 2016).  

                  (b) Assessments: Learning may be further embedded by encouraging students to incorporate a GBA focus into other assignments that are not specifically aimed at teaching GBAs, for example, to conduct a research study on model-based pedagogies/GBAs for their dissertation. 

                 (c) Regular Recaps: To provide a recap after extended periods or breaks without GBA learning opportunities. Although models and GBAs are covered extensively in a Year 2 module, I begin Year 3 with a recap of theory and practical lessons. 

               (d) Practical Sessions: Reinforce theoretical content in practical sessions to reduce the disconnect between theory and its practical implementation.



 2) Putting it into Practice: Consistently begin practical sessions with references to GBAs and exploit opportunities to reinforce them by explicitly linking them to relevant aspects of the sessions.
  

                   (a) Move from Theoretical to Practical: Reinforce theoretical learning, such as key vocabulary, by modelling its usage within practical sessions which will encourage students to become familiar with the language and to identify these aspects of GBAs. Our course is structured with a theoretical lecture in the morning followed by a practical session in the afternoon, thus aspects covered in the morning can be emphasised in the afternoon to strengthen students’ knowledge and bridge the gap between theory and practice. 

                   (b) Progressions and Pedagogical Principles: Teach the students the most simplistic game forms with examples of how the pedagogical principles (Thorpe and Bunker, 1989; Thorpe, Bunker and Almond, 1986) can be applied. Encourage the students to develop their own ideas as they begin to understand and master this process, then follow this with demonstrations of the progressions that they could use and how they could be applied to different sports within each game classification (Almond, 1986b; O’Connor, Alfrey and Penney, 2024). This approach will help them to understand how to build upon previous learning and to dispel the notion of playing full version games with beginners, a key barrier to GBAs (Thorpe, 1983). An understanding of the transferability of tactical problems across game classifications will raise students’ awareness of common tactical problems/solutions and help to overcome beliefs that they can only teach certain sports (e.g. can teach football but cannot teach hockey). Similarly when introducing students to sports they may be unfamiliar with, e.g. describing tchoukball as an invasion game, provides a shared fundamental understanding of its underlying strategy.



 3) Module Assignments: In summative assessments and assignments, capable students can perform poorly when they fail to understand the requirements that will be awarded marks. Examples of past students’ work and a clear assessment rubric can support student performance in graded tasks. 
 
                 (a) Understanding the Assignment: Allocate more time with students for an in-depth discussion of the assignment rubric to emphasise key aspects relating to the application of models and sociological/psychological theories in their work including how marks are awarded. 

                       (b) Past Examples as a Resource: Examples of past students’ work can illustrate a range of possible ways to complete an assignment, which can make the requirements clearer for students. As there were no past examples of the assignments devised for the new course the tasks were described in purely theoretical terms during the assignment briefing sessions. I feel this may have led to some of the misunderstandings within the assignment and limited engagement with model-based pedagogies and sociological/psychological approaches. To better support understanding with future cohorts, I think it is important to make a video or slides that students can refer back to and give examples of how a resource could be applied through the lens of each pedagogical/curriculum model. For example, how a set of football game cards could be applied with a particular GBA such as Tactical Games Model, TGfU, Play with Purpose etc. or other models such as Sport Education, Cooperative Learning etc as appropriate for the module.



 4) Cross-Institutional Support for GBAs: The level of support from school mentors whilst pre-service teachers are on placement can be a key barrier to implementing innovative pedagogies and result in the student teacher capitulating to the mentor’s teaching style (Gambles, 2024; Harvey, Cushion and Sammon, 2015; Wright, McNeill and Butler, 2004). Therefore, in Higher Education we need to find ways to bridge the gap between university and school-based learning to ensure that there is no erasure of GBAs in students’ teaching practice/during their practicum. To achieve this we could teach and provide support for school mentors to implement GBAs within their own practice, which in turn would encourage our own pre-service teachers to apply them during their placements. 





I have provided a number of strategies for supporting my students’ learning of GBAs which I plan to implement with the upcoming cohorts and then to evaluate their effectiveness. If you have any of your own strategies to support pre-service teachers’ understanding and application of GBAs/model-based pedagogies, I would welcome hearing them. Please feel free to contact me directly or add below to share with our community.
References
Almond, L. (1986a) Asking teachers to research. In Thorpe, R., Bunker, D. and Almond, L. (eds.) Rethinking games teaching. Loughborough: Loughborough University of Technology, pp. 35-44. 

Almond, L. (1986b) Reflecting on themes: A games classification. In Thorpe, R., Bunker, D. and Almond, L. (eds.) Rethinking games teaching. Loughborough: Loughborough University of Technology, pp. 71-72.

Bunker, D. and Thorpe, R. (1982) A Model for the Teaching of Games in Secondary Schools. Bulletin of Physical Education, 18(1), pp.5-8. 

Capel, S. (2007) Moving beyond physical education subject knowledge to develop knowledgeable teachers of the subject. Curriculum Journal, 18(4), pp. 493-507. 

Díaz-Cueto, M., Hernández-Álvarez, J.L. and Castejón, F.J. (2010) Teaching games for understanding to in-service physical education teachers: Rewards and barriers regarding the changing model of teaching sport. Journal of Teaching in Physical Education, 29(4), pp. 378–398.  

Gambles, E-A. (2024) Teaching Games for Understanding: Teachers’ Socialisation, Perceptions and Interpretations. Doctoral thesis, The University of Sunderland. 

​Gambles, E-A.F. and Gutierrez, D. (2023) An International Consensus on Terminology: Game-Based vs Game-Centred. Physical Education Matters, 18(2), pp.59-61. 

Gil-Arias, A., Harvey, S., García-Herreros, F., González-Víllora, S., Práxedes, A. and Moreno, A., (2021) Effect of a hybrid teaching games for understanding/sport education unit on elementary students’ self-determined motivation in physical education. European Physical Education Review, 27(2), pp.366-383.

Haneishi, K., Tse Sheng, T., Nkala, B. and Boyd, K. (2023) Promoting Justice, Equity, Diversity and Inclusion (JEDI) through Game-Based Approach (GBA) in Physical Education. In S. Pill, E-A. F. Gambles and L.L. Griffin (eds.) Teaching Games and Sport for Understanding (pp. 175-185). Routledge.

Harvey, S. and Pill, S. (2016) Comparisons of Academic Researchers’ and Physical Education Teachers’ Perspectives on the Utilization of the Tactical Games Model. Journal of Teaching in Physical Education, 35, pp. 313-323.

Harvey, S., Cushion, C. and Sammon, P. (2015) Dilemmas faced by pre-service teachers when learning about and implementing a game-centred approach. European Physical Education Review, 21(2), pp. 238-256. 

Kirk, D. (2011) The crisis of content knowledge. How PETE maintains the id2 of physical education-assport-techniques (part 3). Physical Education Matters, 6(2), pp. 34-36. 

Kirk, D. and Macdonald, D. (1998) Situated learning in Physical Education. Journal of Teaching in Physical Education, 17, pp. 376-387.  

Kirk, D. and MacPhail, A. (2002) Teaching games for understanding and situated learning: rethinking the Bunker-Thorpe model. Journal of Teaching in Physical Education, 21(2), pp. 177-192. 

Lawson, H.A. (1983) Toward a model of teacher socialization in physical education: the subjective warrant, recruitment, and teacher education (part 1). Journal of Teaching in Physical Education, 2(3), pp. 3-16. 

Light, R. (2013) Games Sense: Pedagogy for performance, participation and enjoyment. Abingdon, Oxon: Routledge.

Lortie, D.C. (1975) School teacher: a sociological study. Chicago, IL: University of Chicago Press. 

McNeill, M.C., Fry, J.M., Wright, S.C., Tan, W.K.C., Tan, K.S.S and Schempp, P.G. (2004) ‘In the local context’: Singaporean challenges to teaching games on practicum. Sport, Education and Society, 9(1), pp. 3-32. 

Memmert, D., Almond, L., Bunker, D., Butler, J., Fasold, F., Griffin, L., Hillmann, W., Hüttermann, S., Klein-Soetebier, T., König, S., Nopp, S., Rathschlag, M., Schul, K., Schwab, S., Thorpe, R. and Furley, P. (2015) Top 10 Research Questions Related to Teaching Games for Understanding. Research Quarterly for Exercise and Sport, 86(4), pp. 347-359.

Metzler, M. (2011) Instructional Models for Physical Education 3rd edition. Scottsdale, AZ: Holocomb Hathaway. 

O’Connor, J., Alfrey, L., & Penney, D. (2024) Rethinking the classification of games and sports in physical education: a response to changes in sport and participation. Physical Education and Sport Pedagogy, 29(3), 315–328.

Ovens, A., Gutierrez, D. and Butler, J. (2021) Teaching Games for Understanding: From conception to Special Interest Group. In Mitchell, S. and Griffin, L. (eds) Lifetime Contributions in Physical Education: Celebrating the lives & work of Len Almond (1938-2017) & Joy Butler (1957-2019). Radstock: Scholary, pp. 104-119. 

Pill, S. (2011) Teacher engagement with games for understanding – Game sense in physical education. Journal of Physical Education and Sport, 11(2), pp. 115–123. 

Stran, M., Sinelnikov, O. and Woodruff, E. (2012) Pre-service teachers’ experiences implementing a hybrid curriculum: Sport education and teaching games for understanding. European Physical Education Review, 18(3), pp. 287–308. 

Teaching Games for Understanding Special Interest Group (TGfU SIG) (2021). Game-Based Consensus Statement. http://www.tgfu.info/game-based-consensus-statement.html

Thorpe, R. (1983) An ‘understanding approach’ to the teaching of tennis. Bulletin of Physical Education, 18(1), pp. 12-19. 

Thorpe, R. and Bunker, D. (1983) Issues that arise when preparing to ‘teach for understanding’. Bulletin of Physical Education, 18(1), pp. 9-11. 

Thorpe, R. and Bunker, D. (1989) A changing focus in games teaching. In Almond, L. (ed.) The place of physical education in schools. London: Kogan Page, pp. 52-79.

Thorpe, R., Bunker, D. and Almond, L (1986). A change in focus for the teaching of games. In M. Piéron and G. Graham (Eds.) Sport pedagogy: The 1984 Olympic Scientific Congress proceedings (Vol. 6). Champaign, IL: Human Kinetics, pp. 163-169.

Wang, C.L. and Ha, A. (2009) Pre-service teachers’ perception of Teaching Games for Understanding: A Hong Kong perspective. European Physical Education Review, 15(3), pp. 407–429. 

Wright, S., McNeill, M. and Butler, J.I. (2004) The role that socialization can play in promoting teaching games for understanding. Journal of Physical Education, Recreation & Dance, 75(3), pp. 4652.

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Changing the Narrative: Reimagining PE for Upper Primary (Elementary) Students

13/7/2025

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By Annie Kay

Primary Physical Education and Classroom Teacher, Firbank Grammar School, Melbourne, Australia
Bachelor of Applied Science (Physical Education) and Master of Health Sciences (Research)
Member of the TGfU Special Interest Group

Linkedin: https://www.linkedin.com/in/annie-kay-304a03152?

Linkedin:https://www.linkedin.com/in/annie-kay-304a03152?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_app

Facebook: https://www.facebook.com/annie.kay.968983
A Conversation (True Story)
Daughter (11 years old): “I don’t like PE. I don’t like sport.”
Mother: “Why?”
Daughter: “In PE, we practice skills, then play a game with the whole class. The boys who are good at sport hog the ball and don’t pass to us. It’s not fun.”
Mother: “Does your teacher try to fix it?”
Daughter: “Yes, she said the boys had to pass to a girl before scoring. But if we missed, the kids who are good at sport got annoyed. I stopped trying. I didn’t want to mess up.”
 
Why This Matters
As a compulsory subject, Physical Education (PE) plays a crucial role in children's physical, cognitive, and emotional development, especially for those with limited physical activity opportunities (Janssen & Leblanc, 2010; MacNamara et al., 2011; McLennan & Thompson, 2015). Enjoyment in PE is a key predictor of lifelong participation in physical activity (Lubans et al., 2010). Yet, many students have negative experiences due to overemphasis on performance, teacher-centred pedagogies, low perceived competence, and limited variety in traditional sport-focused programs (Garrett, 2004; Kirk, 2005; Lubans et al., 2010; Tinning, 2010). This highlights the need for inclusive, engaging approaches that build confidence and foster positive attitudes towards movement.
 
Although the use of traditional Technical Approaches (TAs) to teach PE dominate globally (Cothran et al., 2005; López et al., 2016), Game-Based Approaches (GBAs) have been shown to enhance enjoyment and support learning across physical, cognitive, and affective domains (Breed & Spittle, 2021; Harvey & Jarrett, 2014). By starting with game play, GBAs promote autonomy, tactical awareness, social connection and perceived competence, especially for students with lower skill levels (Barnett et al., 2011; Mandigo et al., 2008; Ryan & Deci, 2000).
 
While some students, like the girl in this narrative, eventually find their way into sport with support, many others (particularly those lacking confidence or competence) remain disengaged. This is concerning considering the high percentage of adolescents not meeting global physical activity guidelines (Guthold et al., 2020; Bolger et al., 2021; Robinson et al., 2015).
 
 
My Professional Journey
As a primary PE teacher, I’ve always aimed to engage all learners, while meeting curriculum standards (Australian Curriculum Assessment and Reporting Authority, 2024) and learning outcomes across the three domains of learning (Bailey et al., 2009; Breed et al., 2024). I have experimented with various pedagogies, including TAs, GBAs, the Sport Education Model, Cooperative Learning, and the Personal and Social Responsibility Model, to name a few. However, it was through my action research study that I truly came to understand the value and nuance of GBAs when teaching games. I conducted the study at an independent girls’ school in Melbourne, where I compared multiple learning outcomes across two teaching models:
  • Game Sense (GS): A student-centred, inquiry-based GBA.
  • Technical Approach (TA): A traditional, skill-drill model building to a game.
Four Year 5/6 classes were randomly assigned to one model and taught a 7-lesson unit (GS: striking and fielding; TA: cricket and softball). Pre- and post-assessments showed:
  • Engagement: GS students reported greater enjoyment.
  • In-game skills: Both groups improved, but GS students progressed more.
  • FMS (Fundamental Movement Skills): TA group had higher gains, though GS students also improved.
  • Physical activity: GS lessons generated more movement overall.
 
These findings strengthened my belief in the effectiveness of GBAs for promoting learning across the three domains, such as increased enjoyment, development of movement competence and confidence and improved in-game skills, in upper primary students, particularly girls.
 
What I’ve Learned About GBAs

(1) Games comprise approximately two-thirds of PE instruction time (Mitchell et al., 2021), highlighting the importance of selecting effective pedagogical approaches. In my experience, I have found that GBAs align with how children learn best and promote enjoyment.

(2) Use small-sided games to maximise involvement, ball touches, and learning opportunities. Students are more invested when the lesson is centred around a meaningful game context. Anecdotally, I find that lower-skilled and less confident students enjoy playing small-sided games with peers of similar ability levels.

(3) Use modified equipment to suit the developmental level of the students. This fosters greater enjoyment as students of all levels experience success.

(4) Using multiple small-sided games in a class allows each group to play with different equipment and rules suited to their ability level, enabling effective differentiation. For example, four small-sided games can run simultaneously, with one game incorporating more advanced constraints than the others.


(5) Explicitly teach fair play and self-umpiring before engaging students in small-sided games. In my experience, upper primary students respond positively to this and can self-manage their own games.


(6) GBAs draw from multiple motor learning theories:
  • Dynamic Systems Theory (DST): Learning emerges through interaction between learner, task, and environment (Chow et al., 2007).
  • Ecological Models & Affordances: Emphasise perception-action coupling—learners act based on opportunities the environment offers (Renshaw & Chow, 2019).
  • Constraints-Led Approach (CLA): Teachers shape learning by manipulating constraints (Chow et al., 2006).
  • Situated Learning Theory: Learning is social and contextual (Lave & Wenger, 1991). 

(7) GBAs also reflect contemporary skill acquisition principles:

  • Promote external focus of attention (e.g., “aim for the target”) rather than internal (e.g., “kick the ball by making contact with the top of your foot”) (Wulf, 2013).
  • Use variable and random practice to support retention and transfer (Magill & Anderson, 2021).
  • Simplify tasks through constraint manipulation, not isolated breakdown (Renshaw & Chow, 2019).
  • Teach functional skills that transfer into real games (Breed & Spittle, 2021), rather than idealised models
  • Use questioning to guide learning, improving cognitive engagement and procedural knowledge (Breed & Spittle, 2021). Avoid overloading students with feedback, as it can reduce motivation (Schmidt et al., 2019).
  • Always aim to match practice with game conditions to enhance transfer (Renshaw & Chow, 2019).

(8) GBAs are examples of Non-linear Pedagogy, which promotes implicit learning and adaptability (Chow et al., 2007; Renshaw et al., 2010). They also align with Self-Determination Theory, supporting autonomy, competence, and relatedness to drive motivation (Ryan & Deci, 2017).

 
What I’m Still Curious About
  • How can we build a stronger evidence base for GBAs in primary PE, particularly across less-studied game types like striking and fielding, target, and net/wall games?
  • Can more school-based research explore how students best achieve multiple learning outcomes in PE?
  • How do we embed motor learning theory and skill acquisition principles into teacher professional development, so pedagogical decisions are theoretically informed?
  • Could GBAs effectively support FMS development in the younger primary years through a focus on external cues and functional outcomes?
  • What role might GBAs play in non-traditional PE contexts like gymnastics, swimming, or outdoor education?
  • And finally, could FMS assessment shift toward functional, real-world criteria rather than idealised checklists?
 
From Participation to Passion: How we can help students love PE
Research highlights that students' enjoyment in PE is influenced by the satisfaction of basic psychological needs, autonomy, competence, and relatedness (Mandigo et al., 2008; Ryan & Deci, 2000). Enjoyment increases when students feel confident, experience success, and engage in developmentally appropriate, inclusive, and relevant activities within a supportive environment (Barnett et al., 2011; Duncan et al., 2018; Azzarito & Solomon, 2005; Gray et al., 2008; Hastie et al., 2013; Breed & Spittle, 2021). These conditions foster motivation, confidence, and perceived competence, which are linked to greater effort and sustained participation in physical activity (Lubans et al., 2010; Ntoumanis, 2001; Mitchell et al., 2021).
 
Final Reflection
Every child deserves the opportunity to develop confidence and competence in movement, laying the foundation for lifelong physical activity. GBAs offer a valuable pathway to support this goal when teaching games in PE. However, their successful implementation depends on teachers having a strong understanding of both the theoretical underpinnings and practical applications. My own journey revealed just how much I didn’t know until I explored the approach more deeply.
Let’s change the narrative. Let’s create PE learning environments where our children come home saying:
“I love PE.”


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REFERENCES
 
Australian Curriculum Assessement and Reporting Authority. (2024, January). Understand this learning area Health and Physical Education Curriculum Version 9.0. https://v9.australiancurriculum.edu.au/teacher-resources/understand-this-learning-area/health-and-physical-education

Azzarito, L., & Solomon, M. A. (2005). A reconceptualization of physical education: The intersection of gender/race/social class. Sport, Education and Society, 10(1), 25-47. https://doi.org/10.1080/135733205200028794

Bailey, R., Armour, K., Kirk, D., Jess, M., Pickup, I., & Sandford, R. (2009). The educational benefits claimed for physical education and school sport: an academic review. Research Papers in Education, 24(1), 1-27. https://doi.org/10.1080/02671520701809817

Barnett, L. M., Morgan, P. J., van Beurden, E., & Beard, J. R. (2011). Perceived sports competence mediates the relationship between childhood motor skill proficiency and adolescent physical activity and fitness: A longitudinal assessment. International Journal of Behavioral Nutrition and Physical Activity, 8(1), 1–12. https://doi.org/10.1186/1479-5868-8-42

Bolger, L. E., Bolger, L. A., O'Neill, C., Coughlan, E., O'Brien, W., Lacey, S., Burns, C., & Bardid, F. (2021). Global levels of fundamental motor skills in children: a systematic review. Journal of Sports Sciences, 39(7), 717-753. https://doi.org/10.1080/02640414.2020.1841405

Breed, R., & Spittle, M. (2021). Developing game sense in physical education and sport. Human Kinetics. https://us.humankinetics.com/collections/physical-education/products/developing-game-sense-in-physical-education-and-sport 

Breed, R., Kittle, A., Lindsay, R., and , & Spittle, M. (2024). Content and quality of comparative tactical game-centred approaches in physical education: a systematic review. Review of Educational Research, 0(0) https://doi.org/10.3102/00346543241227236

Chow, J. Y., Davids, K., Button, C., Shuttleworth, R., Renshaw, I., & Araújo, D. (2006). Nonlinear pedagogy: a constraints-led framework for understanding emergence of game play and movement skills. Nonlinear Dynamics Psychol Life Sci, 10(1), 71-103.

Chow, J. Y., Davids, K., Button, C., Shuttleworth, R., Renshaw, I., & Araújo, D. (2007). The role of nonlinear pedagogy in physical education. Review of Educational Research, 77(3), 251-278. https://doi.org/10.3102/003465430305615

Cothran, D. J., Kulinna, P. H., Banville, D., Choi, E., Amade-Escot, C., MacPhail, A., Macdonald, D., Richard, J.-F., Sarmento, P., & Kirk, D. (2005). A Cross-Cultural Investigation of the Use of Teaching Styles. Research Quarterly for Exercise and Sport, 76(2), 193-201. https://doi.org/10.1080/02701367.2005.10599280

Duncan, M. J., Eyre, E., Bryant, E., & Clarke, N. D. (2018). The relationship between fundamental movement skills and perceived competence in children. European Journal of Sport Science, 18(6), 794–802. https://doi.org/10.1080/17461391.2018.1457082

Garrett, R. (2004). Negotiating a physical identity: girls, bodies and physical education. Sport, Education and Society, 9(2), 223-237. https://doi.org/10.1080/1357332042000233958

Gray, S., Sproule, J., & Wang, C. K. J. (2008). Developing pupils' performance in PE through a mastery motivational climate. European Physical Education Review, 14(2), 193–208. https://doi.org/10.1177/1356336X08090708

Guthold, R., Stevens, G. A., Riley, L. M., & Bull, F. C. (2020). Global trends in insufficient physical activity among adolescents: a pooled analysis of 298 population-based surveys with 1·6 million participants. Lancet Child Adolesc Health, 4(1), 23-35. https://doi.org/10.1016/s2352-4642(19)30323-2

Harvey, S., & Jarrett, K. (2014). A review of the game-centred approaches to teaching and coaching literature since 2006. Physical Education and Sport Pedagogy, 19(3), 278–300. https://doi.org/10.1080/17408989.2012.754005

Hastie, P. A., Rudisill, M. E., & Wadsworth, D. D. (2013). Providing students with voice and choice: Lessons from intervention research on student motivation in physical education. Health Education, 113(6), 434–445. https://doi.org/10.1108/HE-02-2013-0006

Janssen, I., & Leblanc, A. G. (2010). Systematic review of the health benefits of physical activity and fitness in school-aged children and youth. The international journal of behavioral nutrition and physical activity, 7(1), 40-40. https://doi.org/10.1186/1479-5868-7-40 

Kirk, D. (2005). Physical education, youth sport and lifelong participation: the importance of early learning experiences. European Physical Education Review, 11(3), 239-255. https://doi.org/10.1177/1356336X05056649

Lave, J., & Wenger, E. (1991). Situated learning: legitimate peripheral participation. Cambridge University Press. 

López, I., Práxedes, A., & del Villar, F. (2016). Effect of an intervention teaching program, based on tgfu model, on the cognitive and execution variables, in the physical education context. / Efecto de la aplicación de un modelo de enseñanza tgfu sobre las variables cognitivas y de ejecución, en la educación física escolar. Motricidad: European Journal of Human Movement, 37, 88-108. https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=s3h&AN=120882011&site=ehost-live&custid=s1145751

Lubans, D. R., Morgan, P. J., Cliff, D. P., Barnett, L. M., & Okely, A. D. (2010). Fundamental movement skills in children and adolescents: Review of associated health benefits. Sports Medicine, 40(12), 1019–1035. https://doi.org/10.2165/11536850-000000000-00000

Magill, R. A., & Anderson, D. I. (2021). Motor learning and control: concepts and applications (12th ed.). McGraw-Hill Education. http://ebookcentral.proquest.com/lib/vu/detail.action?docID=6212901.

Mandigo, J., Holt, N., Anderson, A., & Sheppard, J. (2008). Children’s motivational experiences following autonomy-supportive games lessons. European Physical Education Review, 14(3), 407–425. https://doi.org/10.1177/1356336X08095673

McLennan, N., & Thompson, J. (2015). Quality Physical Education Guidelines for Policy-Makers. UNESCO. https://unesdoc.unesco.org/ark:/48223/pf0000231101

McNamara, E., Hudson, Z., & Taylor, S. J. C. (2010). Measuring activity levels of young people: the validity of pedometers. British medical bulletin, 95(1), 121-137. https://doi.org/10.1093/bmb/ldq016

​Mitchell, S. A., Osline, J. L., & Griffin, L. L. (2021). Teaching sport concepts and skills: a tactical games approach. Human Kinetics.

Ntoumanis, N. (2001). A self-determination approach to the understanding of motivation in physical education. British Journal of Educational Psychology, 71(2), 225–242. https://doi.org/10.1348/000709901158497

Renshaw, I., & Chow, J. Y. (2019). A constraint-led approach to sport and physical education pedagogy. Physical Education and Sport Pedagogy, 24(2), 103-116. https://doi.org/10.1080/17408989.2018.1552676

Renshaw, I., Chow, J. Y., Davids, K., & Hammond, J. (2010). A constraints-led perspective to understanding skill acquisition and game play: a basis for integration of motor learning theory and physical education praxis? Physical Education and Sport Pedagogy, 15(2), 117-137. https://doi.org/10.1080/17408980902791586 

Robinson, L. E., Stodden, D. F., Barnett, L. M., Lopes, V. P., Logan, S. W., Rodrigues, L. P., & D’Hondt, E. (2015). Motor Competence and its Effect on Positive Developmental Trajectories of Health. Sports Medicine (Auckland), 45(9), 1273–1284. https://doi.org/10.1007/s40279-015-0351-6

Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78. https://doi.org/10.1037/0003-066X.55.1.68

Ryan, R. M., & Deci, E. L. (2017). Self-determination theory: basic psychological needs in motivation, development, and wellness. The Guilford Press.

Schmidt, R. A., Lee, T. D., Winstein, C. J., Wulf, G., & Zelaznik, H. N. (2019). Motor control and learning: a behavioral emphasis (Sixth edition. ed.). Human Kinetics.

Tinning, R. (2010). Pedagogy and Human Movement: Theory, Practice, Research. Routledge.

Wulf, G. (2013). Attentional focus and motor learning: a review of 15 years. International review of sport and exercise psychology, 6(1), 77-104. https://doi.org/10.1080/1750984X.2012.723728

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Sustaining the Value of Game-Based Approaches through International Events

5/6/2025

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By Aspasia Dania
Associate Professor in Physical Education Teacher Education
Chair of the TGfU Special Interest Group

Game-Based Approaches (GBAs), such as the Teaching Games for Understanding (TGfU) model, are widely recognized for their capacity to promote meaningful learning experiences in physical education teaching and sport coaching.  International conferences and professional development seminars or workshops serve as venues for sustaining and evolving the use of GBAs in alignment with the broader changes in the educational and coaching landscape. The global nature of these events ensures that development in GBA design and implementation is shaped by a diversity of cultural, pedagogical, and institutional perspectives, encouraging cross-border exchange. Furthermore, the outputs of such events (e.g., peer-reviewed proceedings, publications, working groups, follow-up webinars or podcasts) extend the dialogue well beyond the event itself, offering a repository of collective knowledge that can inform practice and policy across the world.
In this spirit, the TGfU Special Interest Group (SIG) is proud to report on the organization and delivery of two significant international events that exemplify this commitment to advancing GBAs: (a) the 8th International Conference on Games-Based Teaching and Coaching, hosted by the School of Curriculum and Pedagogy at Waipapa Taumata Rau, University of Auckland, New Zealand, and (b) the Pre-Conference Workshop Interdisciplinary Perspectives to Game-Based Teaching and Coaching, held during the AIESEP 2025 Conference in St Petersburg, Florida, USA. Both events are presented in this blog showcasing how international collaboration and professional learning can sustain and evolve GBAs to meet the needs of diverse learners in physical education and sport and contexts.

The 8th International Conference on Games-Based Teaching and Coaching
The 8th International Conference on Games-Based Teaching and Coaching, held from 8-11th December 2024 at the University of Auckland, New Zealand, underscored the pivotal role of international gatherings in preserving and advancing the value of GBAs in education and coaching. This conference brought together a global community of educators, researchers, and practitioners to explore strategies, technologies, and methodologies that harness the intrinsic power of games to enhance learning and skill development. The 8th International Conference TGfU conference centered around three main themes: (a) innovation, as designing innovative experiences and environments, (b) inclusion, as embracing equity, inclusion and cultural responsiveness and (c) inspiration, as advancing and inspiring new understandings of games education.

The conference brought together 150 participants from 12 countries, creating a vibrant space for sharing ideas and expertise. Across three days, attendees engaged with 27 oral presentations, 25 practical workshops, and 3 panel discussions that seamlessly integrated research, theory, and practice. A highlight of the event was the Len Almond Memorial Lecture, delivered by Professor Tim Hopper, which offered thought-provoking insights into the future of teaching and coaching. What set this conference apart was its unique structure, with dedicated days and workshops designed specifically for teachers and coaches that were in addition to the academic programme. As highlighted in the February 2025 AIESEP Connect webinar, the discussions and insights gained from the TGfU 2024 conference are expected to influence the future direction of GBAs and the relevance of TGfU in contemporary educational and coaching contexts. By reflecting on these aspects, the TGfU community can ensure that its future global gathering will continue to provide a dynamic platform for researchers, educators, and practitioners to explore the latest developments in GBAs. 

​2025 TGfU SIG Pre-Conference
Interdisciplinary Perspectives to Game-Based Teaching and Coaching
The TGfU SIG Pre-Conference Workshop "Interdisciplinary Perspectives to Game-Based Teaching and Coaching", took place in 18 May 2025, in Florida, USA, as part of the activities of the AIESEP International Conference 2025. This workshop exemplified the forward-thinking and collaborative nature of these gatherings. By weaving together insights from motor learning, fitness, tactical thinking, social justice, and outdoor education, the workshop modeled the interdisciplinary potential of GBAs.
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25 AIESEP participants from different countries and professional backgrounds attended the workshop. The workshop begun with an introduction that situated GBAs within broader interdisciplinary contexts. Afterwards, participants engaged in game-play by rotating in thematic stations, ranging from motor skill development and fitness conditioning to social equity and adventure-based learning. The session concluded with collective reflection and action planning, equipping attendees to bring interdisciplinary strategies back to their own practice.
Looking Ahead
The 8th TGfU International Conference and the 2025 TGfU SIG Pre-Conference Workshop exemplify the academic and educational significance of global gatherings. These events can support the rigorous exploration of current GBA research and practice, while also promoting inclusive, evidence-based collaboration and interdisciplinary exchange. 

Building on the momentum and the reflective spaces provided by events like the 8th TGfU International Conference and the 2025 TGfU SIG Pre-Conference Workshop, the TGfU Special Interest Group is committed to launching, hosting, and promoting future international gatherings that sustain and evolve GBAs. These initiatives will continue to serve as global platforms for interdisciplinary exchange, evidence-informed practice, and strategic planning. By supporting collaborative dialogue and showcasing innovation, the TGfU SIG aims to shape the next generation of teaching and coaching through the power of games.
 
Stay tuned!

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Specific Strategies to Assist Teacher Candidates and New Practitioners with Tactical Questioning

19/7/2024

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By Diana B. Niland
Lecturer IV, State University of New York at Cortland, Cortland, NY, USA

E-mail: [email protected]
Twitter/X: @cortlandSportEd
Substack: https://thefutureofphysicaleducation.substack.com/

Upcoming Presentation (8th International Conference on Games-Based Teaching and Coaching, Aukland, NZ): Inspiring Active Learners Through Tactical Questioning
Dilemma
Tactical questions drive TGfU and similar Game-Based instructional models and help students move from physical participant to active learner and, ideally, to literate tactician. If phrased and delivered well and connected to the major tactical concepts of the lesson, tactical questions help students comprehend strategies and apply them to mature forms of the game. If the goal is to create students who understand how to play the game, the quality of the overall Game-Based lesson, and the tactical questions throughout the lesson, are paramount (Mitchell, Oslin, and Griffin, 2013).

When I observe practitioners and physical education teacher education (PETE) candidates, the quality of the tactical questions varies greatly. This is often a limiting factor to PETE candidate comprehension of the model initially, and application of the model after some opportunity to practice using it. When new to the TGfU model, teachers in the classroom often struggle with creating appropriate questions. Even veteran teachers who have used Game-Based Approaches to teaching sometimes lack the tactical understanding, planning, or commitment to develop open-ended, well-phrased, and relevant tactical questions.
 

Theoretical Background
The Spectrum of Teaching Styles (STS), created by Muska Mosston in 1966, was a groundbreaking approach to learning in physical education. Described by Mosston as “a framework of options in the relationships between teacher and learner” the STS includes eleven interconnected teaching methods, that shift from teacher-centered (Style A: Command Style) to learner-centered (Style K: Self-Teaching) (Zeng and Gao, 2012).

While teaching methodologies have evolved over the years, the STS remains influential in the physical education world. Related to the tactical questions introduced above, the guided discovery style (Style F in the STS) “is characterized by creating a logical and sequential series of questions that lead the learners to discover a predetermined response. Simply put, the teacher uses questions to guide the learners towards a specific solution” (Kiikka, 2021).
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These tactical questions share some critical characteristics of the guided discovery style. In particular, the teacher or coach must have a tactical focus and major tactical concepts that are to be developed in the lesson. The game forms and small-sided games should be designed to create a tactical problem for the learners to solve. In turn, well-phrased tactical questions should lead students to answers that develop responses related to the tactical outcomes desired in the lesson. Further, the teacher must deliver the questions in a way that allows students the opportunity to think, sometimes collaborate, and share answers. The teacher must listen, be patient, avoid answering the questions themselves, and provide relevant feedback that reinforces tactical understanding.
 

Planning and Implementation
With the aim of improving PETE candidates’ understanding of how to create and deliver well-phrased tactical questions in a seven-week TGfU unit (2 meeting hours per week, including 3 meeting hours of micro-teaching as a culminating activity), a lesson was implemented to focus specifically on practicing creating and delivering tactical questions, then receiving immediate feedback. After modelling six TGfU lessons with PETE candidates participating in a hands-on gymnasium setting, the seventh lesson was designed as follows:

The PETE candidates worked with the professor to develop a clear tactical lesson focus in a team handball unit (example: Zone Defense). Major concepts that support the focus were discussed and listed (example: shifting as a group, when/how to pressure the ball (first defender concepts), team shape, compaction, communication). After these tactical concepts were decided, the professor guided the class to create a game form (example: 6 v 6 defending a modified goal with a “D-zone” (goal area), with the offense required to make a minimum of four passes before shooting. Teams rotated roles after three repetitions, with the game restarted with a pass from the defense to the offense at every dead ball.)

After a brief demonstration of the task, PETE candidates practiced in the game form for 7-10 minutes. At the end of the game form practice, they remained in their teams, and each team was provided with a Question Help Sheet. This Question Help Sheet includes characteristics of a well-phrased tactical question and prompts to help create quality questions. These prompts are specifically the beginning of a given question (examples: “Now that you…?;” “Describe…?”).

Once given the Help Sheet, each small group was assigned the beginning of a question they had to use to ask the rest of the class about their tactical approach in the game form. While PETE candidates read the sheet, the professor stopped briefly at each group to check for understanding and to encourage PETE candidates to think about the tactical responses they expected to get, and how to guide students to those responses.

After about 5 – 7 minutes, groups took turns having a spokesperson, who acted as the teacher. The ‘teacher’ asked the class their tactical question and, after some interaction between the “teacher” and the “students,” the professor provided immediate feedback to the entire class. The class ended with a debrief that allowed teacher candidates to ask any remaining questions about the lesson and how to implement the tactical questioning.
Click for a sample In-Class Video of the lesson described
Question Help Sheet
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Common Feedback After Practice
The most common areas that needed improvement are described below:
  1. Give More Thinking Time/Rephrase the Question
  2. Relate it to the Stated Lesson Tactical Focus
  3. Phrase it so it is Open-Ended
  4. Frame it in the Positive (i.e., How did they solve the problem, not how didn’t they?)
  5. Bring out the “How” (get students to expand on brief or vague responses)
  6. Get, do not Give Answers
  7. Be Good on Your Feet: Listen and Follow-Up
 

Outcomes
The goal of this lesson was to develop PETE candidates’ understanding of how to phrase and deliver tactical questions in a TGfU or similar Game-Based Approach. Student feedback and performance in a later micro teaching indicated this exercise helped them move from a basic understanding to a more refined understanding with a greater ability to connect the questions to the lesson tactics. While discussion with students was informal, several students stated the timing of the lesson described above was immensely helpful in their progress. This exercise of having 6 lessons to learn TGfU from a student’s perspective, then breaking out of that point of view and into the role of a teacher, helped reinforce the purpose of the questions and how to connect them to tactics learned in the lesson.

It is notable that the timing of this lesson aligns with the introduction of directions for a micro teaching that the PETE candidates will deliver approximately three weeks later. This allowed PETE candidates to create a lesson, including listing questions with potential answers. After receiving lesson feedback, PETE candidates were given the opportunity to revise the lesson before delivering a 7-minute micro teaching where they delivered only a game form and were required to incorporate tactical questioning.

During the debriefs at the end of each of the three micro teaching days, students indicated the following key points that were critical to their development and understanding of Game-Based Approaches to teaching, and specifically to their ability to create and deliver appropriate tactical questions:
  1. The sequencing of the three weeks of hands-on learning followed by the critical timing of the question development lesson embedded student learning.
  2. The tactical questions lesson and the specific and timely critique of their questioning immediately upon completion of delivery enabled them to move to a higher level of competence.
  3. The feedback on their lesson plans contributed to them feeling more confident by the time they taught.
  4. Learning from peers and seeing a variety of teaching styles and “new voices” during the micro teaching itself supported their development.
  5. Debriefs at the end of each of the three micro teaching days were described as “the last piece of the puzzle” in building all the learning connections. Most students felt they had a strong foundation and suggested they had the self-efficacy to use Game-Based Approaches and tactical questioning in the future.


​Future Considerations
  • The Question Help Sheet may be of benefit to others, including teachers who are new to teaching Game-Based Approaches.
  • Practicing delivery of the questions and being critiqued by a more experienced practitioner is valuable for students and teachers.
  • It is prudent to implement TGfU in sports one is confident in teaching, as a competent level of tactical understanding is necessary to develop effective questions.
  • Professional development settings may be helpful to developing teachers and coaches tactical questioning skills.
  • Formal research is required.
References
Bunker, D., & Thorpe, R. (1982). A model for the teaching of games in secondary schools.  Bulletin of Physical Education, 18(1), 5–8

Kiikka, Daniel. (2021). The Spectrum of Teaching Styles: The Guided Discovery Style (f). The Sports Edu. https://thesportsedu.com/the-spectrum-of-teaching-styles-summary/

Mitchell, S. A., Oslin, J. L., Griffin, L. L. (2013). Teaching Sport Concepts and Skills: A Tactical Games Approach for Ages 7 to 18. United Kingdom: Human Kinetics.

Mosston, M. & Ashworth, S. (2008) Teaching Physical Education. 1st Online Edition.

Rink, J. (2005). Teaching physical education for learning. McGraw-Hill Education.

Zeng, Z. H., & Gao, Q. (2012). Teaching Physical Education Using the Spectrum of Teaching Style: Introduction to Mosston’s Spectrum of Teaching Style. China School Physical Education; Vol.2012-01, pp. 65-68.

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A busy time for research into Game-Based Approaches in Ireland

10/3/2024

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By Phil Kearney
University of Limerick


​Email: [email protected]
Twitter: @kearney_phil
ORCID: http://orcid.org/0000-0003-3425-663X
Researchgate: https://www.researchgate.net/profile/Phil_Kearney
Google Scholar profile: https://scholar.google.co.uk/citations?user=ZFggoBgAAAAJ&hl=en
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In February, the Coaching Science group of the Sport & Human Performance Research Centre at the University of Limerick hosted an informal gathering to discuss research projects relating to Game-Based Approaches (GBA) currently being undertaken at institutions across the island.

These informal gatherings serve to build a network of coaching science researchers; by sharing insights into research questions, methodologies and experiences, we hope to aid researchers in enhancing the quality of their work.
Researchers from the University of Limerick, Atlantic Technological University Galway, Technological University of the Shannon Athlone and Munster Technological University Tralee attended, as well as representatives from various national and regional sporting organizations.

The first speaker was PhD candidate and lecturer in Munster Technological University Kerry Niall O’Mahony who presented an update on his work looking at high performance Gaelic football coaches’ practise and the extent to which they were aligned with GBA pedagogy. He also gave a brief update on his work with youth Gaelic football coaches, their partial alignment with GBA pedagogy and his plans for an intervention with these coaches. You can find out more about Niall’s research and coaching practice in this podcast.

The second speaker was Dr Carmen Barquero-Ruiz who provided an overview of her evolving interest in GBAs, starting with interventions, but then examining assessment within TGfU and developing a new instrument, and most recently her work comparing Teaching Games for Understanding and Non-Linear Pedagogy. Carmen also outlined her plans for future research focusing on the difference between what coaches are currently doing and how that practice differs from the lessons specified in the research.

The third speaker was Luke Barrett who is a graduate of the MSc in Applied Sports Coaching at the University of Limerick and is currently Donegal senior men's football coach. Luke explained how throughout the masters he had a keen interest in GBA, implementing it in his coaching and trying to enhance how he was implementing it. Within his project, he interviewed high-performance coaches to explore how they developed skill within the context of a GBA. He explained how his findings identified scope for improvement in how well coaches were designing purposeful tasks which were deliberately aimed at skill improvement.

The final speaker of the day was Dr Kevin Gavin, newly appointed to Atlantic Technological University Galway.  Kevin’s PhD, undertaken at Technological University of the Shannon Athlone, was focused on physical activity levels, and in particular whether a GBA would enhance physical activity relative to more traditional coaching approaches. Compared to their regular sessions, GBA sessions had on average 13 minutes more time in moderate to vigorous physical activity. This increase in physical activity was seen despite an increase in questioning and dialogue within GBA sessions compared to traditional sessions, dispelling the notion that dialogue negatively impacts session intensity in well-run GBA sessions.
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Further researchers undertaking GBA-related research within the Coaching Science group who did not present today include Dr Paul Kinnerk, who is writing up an analysis of an intervention with youth Gaelic football coaches, and Dr Philip Kearney who is examining session sequencing. Furthermore, researchers from other institutions on the island are also engaged in GBA-related work, such as Technological University of the Shannon PhD candidate Cian O’Dea and Dr Philip Connors who recently graduated from South East Technological University. Clearly a second informal meeting to hear updates from these and other related projects is warranted in the near future.

If you are researching or employing GBAs within an Irish context and wish to connect on future such meetings, please reach out to [email protected].
 

Picture: https://pixabay.com/photos/damien-comer-galway-roscommon-3511499/
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Game-Based Approaches in Ireland: An interview with Master Adrian Byrne

2/9/2023

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By Phil Kearney

​Email: [email protected]
Twitter: @kearney_phil
ORCID: http://orcid.org/0000-0003-3425-663X
Researchgate: https://www.researchgate.net/profile/Phil_Kearney
Google Scholar profile: https://scholar.google.co.uk/citations?user=ZFggoBgAAAAJ&hl=en
A variety of Games-Based Approaches have been adopted by Irish sports as templates to guide coaches practice; for example, Hockey Ireland promote Play Practice Play, Cycling Ireland promote the 6P Model, and All-Ireland Gaelic Football Championship winning coach Paddy Tally recently espoused the value of Teaching Games for Understanding. In this interview, I speak with Master Adrian Byrne. With a background as both an athlete and a coach, Adrian is the Chair of the International Taekwon-Do Federation Coaches Committee as well as a Coach Education Development Officer for Sport Ireland with a remit spanning multiple sports. We discuss topics such as:
  • being inspired by Rod Thorpe’s early work on Teaching Games for Understanding and Game Sense,
  • game-based or scenario-based: the importance of finding language that coaches can latch on to,
  • how a game-based approach can be applied with both novices and international competitors within a martial art,
  • within mixed ability groups, as are common in martial arts, the whole purpose of training is that everybody in the environment gets better from where they are now,
  • how a game-based approach can be promoted within an organization from the top down and bottom up.
I hope that you find this stimulating if you are promoting a game-based approach within your coaching or your organization. 
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Implementing a GBA- EForce Football

10/8/2023

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By Sean Fullerton, M.Ed., CSCS

Twitter: SeanUNMlobos
Research Gate: https://www.researchgate.net/profile/Sean-Fullerton-2
EForce Football in Portland, Oregon, incorporated a game-based approach (GBA) for their summer 2023 youth American football skills camp. EForce Football “is a holistic program rooted in the Long-Term Athlete Development Model that includes; skill development sessions, games, strength/speed training, and classroom football sessions” (EForcesports.com, retrieved July 2023). The summer camp was open and welcome to all 3rd through 8th graders with any level of football experience. It was a 12-session camp, held three days a week for two hours. Because players have varying levels of experience, ages, and attendance, a camp curriculum had to accommodate all campers. The previous year's camp was designed mostly with a traditional skills-based approach, with skill development drills taking place before games. Prior to the 2023 camp, I consulted with EForce on some strategies to refine their curriculum and instruction for the camp. A GBA was integrated along with backwards design of the curriculum (Lund & Tannehill, 2015). This blog will overview the planning, implementation, and reflection of these strategies.

Planning
In the weeks leading up to the camp, I met with EForce and pitched the GBA and how to plan the curriculum through backwards design. I described the GBA mostly through the Tactical Games Approach, including a modified game, tactical questions, practice tasks, and a second modified game (Mitchell et al., 2020). Coaches were on board, mostly attracted to increased time spent in gameplay, motivation to practice, and contextual link between gameplay and practice drills. From there, a survey was sent out to lead coaches to narrow the scope of skills and tactics of the camp, followed by creating a sequence of learning activities. American football is a complex invasion sport and with our camp attendees having varying levels of experience, the specific scope of what would be taught was critical. After creating learning outcomes and identifying relevant skills and tactics, a Block Plan was created that outlined basic offensive and defensive skills and tactics that would be the focus of each session. The week prior to the camp, all the coaches met on zoom to go over the GBA, Block Plan, and other coaching itineraries. The biggest emphasis that was made to coaches was to think game-like when creating and implementing practice tasks and pose questions to players. The modified games planned throughout the camp were 1on1’s 2on3’s, 3on4’s and modified 5on5 or 7on7 games and players would be grouped based on their grade levels throughout the camp.
 
Implementation
Game-based approach teaching “is and should be a messy experience” (Dania, 2022), which sums up our implementation throughout the camp sessions. Throughout the first two weeks, it was evident that players, especially at the younger ages (3rd and 4th grade) would benefit by incorporating a focus on personal and social responsibility (i.e. sportsmanship, being a good teammate, and helping others; Hellison, 2011). Additionally, the attendance of the younger age groups was less than the previous summer, so the decision was made to include them with the older ages (5th and 6th grade group). Cooperative activities were incorporated into warm-ups to further emphasize teamwork and fun. Players were grouped heterogeneously for warm-ups and speed, agility, and quickness (SAQ) stations to promote cooperation along with competition. The coaches implemented some game-like SAQ stations, incorporating chasing-fleeing-dodging tasks that mimic football contexts and fun competitions and reaction drills that included linear and curved sprinting, and change of direction. The warm-up and SAQ stations followed the RAMP (Raise, Activate, Mobilize, Potentiate) protocol through developmentally appropriate methods (Haff & Triplett, 2016).

Our skill portion of the sessions followed a play-practice-play format starting with a modified game, then practice tasks, and ending with a modified game. However, some players struggled to engage in gameplay, with varying levels of football-specific skills and experience. During the second week, a modified plan emerged to focus more on skill development and decrease the time spent in specialized competition (i.e. modified game). The general plan that was utilized for the last 2 weeks of camp, after warm-ups and SAQ stations, included a station-rotation format with three offensive skill stations followed by three defensive skill stations, culminating with modified games.

The primary objective once moving to the station rotation schedule was to include practice tasks for a variety of skills required in football within a mix of closed and open environments. It was important to include both fun, game-like tasks as well as more traditional skill development drills focusing on different aspects of offensive or defensive skills or tactics (i.e. running a route, reacting to an offensive player, avoiding a defender). Players were grouped homogenously during the skill station rotation and coaches “water-downed” their stations while working with younger players to make tasks simpler.

The sessions still concluded with a modified game. To promote autonomy, players had a choice of what type of modified game they wanted to participate in to match their skill, preference, and motivation level. For example, modified game options included 1on1’s, 2v3, 3v4, Flashball, Downball, and 7v7. Two options were available on a given day, depending on the session. See Table 1 for an example revised session schedule.

The modified versions of football primarily taught were 1v1, 2v3, 3v4, Flashball, Down Ball, and traditional 7v7. All modified games are played on a 20-30 x 40-50 yd field with 4-8 players per side. Flashball follows the same rules as ultimate frisbee. Down Ball adds downs and a line of scrimmage where players cannot run with the ball and the ball is down wherever it is caught, teams have 4 downs to cross mid-field to earn a first down, and every possession starts on the opponent's 10-yard line. Additional rule modifications include 5 seconds to pass the ball, a new player must receive the ball each play, and there must be a new quarterback for each possession.
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During the camp, players were encouraged to try different positions and there were lineman portions of the camp, specifically during skill practice. Some days, if there were enough lineman players, a line coach would work separately with players during the station rotation. Otherwise, a general blocking station was incorporated so that all players could learn the fundamentals of blocking, as blocking is inherent to all positions. Additionally, quarterbacks also received specific coaching from a quarterbacks coach during the station-rotation portion, after which they were integrated into stations where they threw to players during the station. Linemen were incorporated into modified games to be able to develop a variety of skills through gameplay.
Table 1: Station-Rotation Example Session
Schedule
Skill or Tactic focus
Warm-up
Cooperative challenge
Basic gymnastics
Dynamic stretches
SAQ Station #1
​Chasing-fleeing-dodging
​SAQ Station #2
Jump-hop-bounding
SAQ Station #3
​Lateral change of direction
Skill Station #1
Route running (refer to Block Plan)
​Skill Station #2 
Press releases/juke the defender
Skill Station #3 
Blocking fundamentals and mirror challenge
Skill Station #4 
Reaction and pass break-up
​Skill Station #5 
Backpedal drills 
Skill Station #6
1on1’s (refer to Block Plan)
Modified Gameplay
Option 1: Specific Competition
Option 2: General Competition
Reflection
Motor learning and motivation are enhanced within practice environments that are interesting, fun, and specific to the performance context. Most players participating in the camp are in the Learning to train, Training to Train or Sampling or Specializing stage of athletic development (Bayli et al., 2013; Côté et al., 2007). For these reasons, it was important to focus on skill development and fun, with a mix of football-specific training. In addition to developing competence, emphasizing relatedness through positive relationships within a fun environment and providing autonomy was important as we moved through the camp so that players could develop intrinsic motivation related to participation in football and sport in general. Some players were taking part in additional S&C sessions at their school, so it was important to not over-emphasize specialized training and competition, and promote fun, enjoyment of sport, and skill development.
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Other than myself, all coaches had minimal experience or formal education on the GBA. After the camp, coaches were presented with an anonymous survey to gauge their experience in coaching the camp. All coaches that completed the survey (n=5) said it was their first time using a GBA. It appeared that playing and coaching experience helped them implement a GBA. One coach explicitly stated that their “background of coaching sports and playing helped [implement a game-based approach].” Difficulties in implementing a GBA as described by coaches included coming up with drills that were game-like and players transitioning between conventional practice tasks (closed environment) and game-like tasks involving play (open environment). A coach stated that “kids enjoyed playing early on, but the first 5 minutes of practice times the kids were still in play mode,” another stated it was difficult “getting the kids to transition back to practice.” Coaches thought that the GBA was received well because “it gave them [players] more freedom and less instruction led drill work,” players were “more engaged and had more fun,” as coaches stated. One coach attributed their likeness of the GBA to the fact that “kids like to play.” Most coaches (4/5) thought their involvement in the camp impacted their perspective moving forward and the likelihood of using a GBA in the future. I believe professional development and more coaching opportunities would further empower coaches to implement a GBA with increased fidelity. A list of takeaways from the Summer 2023 camp is below.

 
Takeaways:
  1. Include both general (e.g. chasing-fleeing-dodging) and specific skill development (e.g. guarding an wide receiver on a pass route).
  2. Open and closed practice environments should be specific to performance environment (i.e. tasks required in the modified game).
  3. Think game-like when designing practice tasks or SAQ stations.
  4. Pose questions to players to encourage critical thinking.
  5. Promote autonomy through the choice of modified games.
  6. Incorporate resistance training skills in SAQ stations (i.e. lunge, push, squat, jump/hop, etc.).
  7. Plan ahead, adjust on the fly.
  8. Promote personal and social responsibility throughout camp (i.e. being respectful, self-control, fairness, helping others, etc.).
  9. Group heterogeneously to emphasize cooperation and social learning, homogeneously during competition.
  10. Ease into competitive environments as competence develops.
  11. Assist coaches in creating game-like practice tasks.
  12. Emphasis the Block Plan each day to stay on track with the skill or tactical focus.
References
Balyi, I., Way, R., & Higgs, C. (2013). Long-term athlete development (1st ed.). Human Kinetics.

Côté, J., Baker, J., & Abernethy, B. (2007). Practice and play in the development of Sport expertise. In R. Eklund & G. Tenenbaum (Eds.), Handbook of sport psychology (184–202). Wiley

Dania, A. (2022, September 2). The messiness of Game-Based teaching. TGfU.Info. Retrieved July 23, 2023, from http://www.tgfu.info/blog/the-messiness-of-game-based-teaching

Football. (n.d.). EFORCE SPORTS. Retrieved July 31, 2023, from https://www.eforcesports.com/

Haff, G. G., & Triplett, N. T. (2016). Essentials of strength training and conditioning. In Human Kinetics eBooks. https://ro.ecu.edu.au/ecuworkspost2013/1882/

Hellison, D. R. (2011). Teaching personal and social responsibility through physical activity. In Human Kinetics eBooks. https://doi.org/10.5040/9781718208919

Lund, J., & Tannehill, D. (2015). Standards-based physical education curriculum development (3rd ed.). Jones & Bartlett Learning.
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Mitchell, S. A., Oslin, J. L., Griffin, L. L (2020). Teaching Sport Concepts and Skills: A Tactical Games Approach (4th Ed.). Human Kinetics.

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40th Anniversary- Reflections on a milestone year

4/12/2022

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By Ellen Gambles [1]
With contributions from members of the TGfU SIG Executive, IAB and community; David Gutierrez [2], Stefan König [3], Steffen Greve [4], Sanmuga Nathan [5], Jose L. Arias-Estero [6] and Teng Tse Sheng [7]


[1] Academic Tutor in Exercise, Sport and Rehabilitative Therapies
University of Sunderland, UK
TGfU SIG Treasurer and Communications Coordinator 


[2] Professor at the Faculty of Education in Ciudad Real
Universidad of Castilla-la Mancha


[3] Professor in the Department of Sport Science
University of Education Weingarten, Germany
​
[4] Research assistant
Leuphana University of Lüneburg


[5] 
Senior Lecturer
Sultan Idris Education University of Malaysia


[6] Lecturer in Physical Education
Faculty of Education, Universidad de Murcia

[7] Master Teacher in Physical Education 
Physical Education and Sports Teacher Academy (PESTA), Ministry of Education, Singapore
2022 has been a milestone in the development of game-based approaches (GBAs) as we have celebrated the 40th anniversary of the publication of David Bunker and Rod Thorpe’s TGfU model in 1982. Over the course of the year, the TGfU SIG has hosted a wide variety of events and we would like to share with you what has happened and provide reflections from members of our community.
 
We had our regular monthly guest blogs featuring;
  • January- Eva Guijarro about “How can Teaching Games for Understanding and Sport Education be combined? Practical tips for Primary School”.
  • February- Jennie Petersen about “Action research with youth in recreational programs: Making the case for TGfU”.
  • March- Ross Ensor about “Implementing a Game Sense Approach with young academy football players in England”.
  • April- Alexander Gil Arias about “TGfU and student motivation in Physical Education”.
  • May- Can Ünal and Stefan König about “Implementing TGfU Strategies and Principles in Adolescent Top Level Soccer–An Exploratory Approach”.
  • June- Francesco Sgrò and Michele Barca about “Understanding tactical knowledge within game-based approaches”.
  • July- Matt Dingwall and Rebecca Lloyd about “What Does ‘Ready to Play’ Look Like?: Integrating the Interactive4Life Project with TGfU”.
  • August- David Cooper and Barrie Gordon about “Tactical Decision-Making in Sport: How Can Coaches Help Athletes Make Better In-Game Decisions?”.
  • August Special Edition- Dr. Kanae Haneishi and Professor. Tsuyoshi Matsumoto about “Applying Game-Based Approach in Early Childhood Education in Japan”
  • September- Aspasia Dania about “The messiness of Game-Based teaching”.
Note: There were no blogs in October and November.
 

We also provided our Special Blogs featuring a range of game-based approaches/models. We hope to add to this collection with other approaches/models in the coming year.  
 
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The TGfU SIG hosted 25 webinars on a variety of game-based approaches topics including;
  • February/March- "Assessing in GBAs" webinar series
  • ​April- "Using Technologies to Promote Game-Based Approaches: Specific Case Studies" Webinar
  • May- "TGfU and The Spectrum of Teaching Styles" Webinar
  • ​​June- "Equity in GBAs" webinar series
  • July- Global Lesson Study with Naoki Suzuki and Mr Yasutaka Abe
  • August- Commonalities and Differences among the Various GBAs Symposium
  • September- "Games Based Pedagogies: Theory and Practice" Webinar
  • ​September/October- IAB Professional Development webinar series
  • October- "The Joy in Inventing Games"
  • ​November- "Teacher Reflection" with Aspasia Dania
  • November/December- "Learner-oriented teaching and assessment in GBAs" series
  • December- Global Lesson Study with Naoki Suzuki and Mr Kentaro Kubo
The webinars are recorded and available for the TGfU community to watch and download the certificate of attendance for their professional development.
 

On the 25th of February, members of the Executive Board, Dr Shane Pill, Professor Linda Griffin, Dr David Gutierrez and Ellen Gambles, joined the AIESEP Connect to discuss TGfU, its history, development and the 40th Anniversary. The event was recorded and is available on the Playing With Research in Health and Physical Education podcast as well as on the AIESEP Website.
 

In March, the TGfU Executive Board (Ellen Gambles, Linda Griffin, Shane Pill, David Gutierrez, Alan Ovens and Jeroen Koekoek) wrote an article for the Association for PE (AfPE), PE Matters journal. They discussed the TGfU model, history, developments and the 40th anniversary celebrations. This was published in the 2022 Spring Edition.

 
On the 8th of April, in partnership with our colleagues in the Netherlands, the Network Teaching Games (NTG) organised a symposium ‘Game-Based Approaches Globally’. The event hosted live speakers and pre-recorded presentations from members around the world providing attendees with inspiring insights into the different GBA models/philosophies across the Globe.
 
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There has been a culmination of amazing events throughout the year and we are thankful to all the speakers, attendees and contributors to helping to make them a success. We would also like to share with you some reflections of game-based approaches and the past 40 years with you from members of Executive Board, IAB and community….

By David Gutierrez

The 40th anniversary of the TGfU has meant for me the confirmation and the culmination of expectations regarding the TGfU SIG. Since I am part of the TGfU SIG (2012) the idea transmitted by those who started it, especially Joy Butler and Tim Hopper, was to create a global, democratic and participatory movement. In recent years, including the pandemic period, these attributes have grown. We have increased the number of the TGfU SIG and the GBA community. The consensual creation of the Game-Based Approach statement by academics from the five continents is proof that the SIG has, above all, the mission of disseminating quality pedagogy in an inclusive manner in the teaching and training of sport, well above maintaining brands. Also, the high number of academics willing to create free open content for the 40th anniversary makes me think of the generosity of the GBA community. As stated in the GBA statement when referring to the GBA's intention to develop thoughtful players, the GBA community is also consistently thoughtful. Personally it has been a pleasure to collaborate with professors from different countries, speaking the same language, that of the GBA. Of special relevance to me has been the creation of the series of seminars on professional development. These seminars have been the result of numerous meetings in which we have reached an agreement on the best way to train new teachers and trainers. I was surprised that we had such close starting positions, which makes me think that when it comes to GBA the cultural differences are very few and that therefore, like the sport itself, it is a universal language with great social potential.

By Stefan König &, Steffen Greve- German Perspective

“40 years of hesitant approximation”

Although Bunker and Thorpe published their outstanding paper 40 years ago, there has been a rather reluctant reception in Germany during this period. This may be explained by the fact that the German scientific community has developed and discussed similar concepts of game teaching in parallel to the TGfU debate (Greve et al., under review). In particular there was and still is a rather big discrepancy between analysing the concept from a scientific point of you, and from a perspective of physical education. Nevertheless, we meanwhile witness more and more publications addressing the implementation of TGfU as a reasonable and teaching conception in different fields of sport. Examples of this assertion are teacher education (Heemsoth et al., 2020; König et al., 2021), youth competitive sport in soccer (Ünal & König, 2022), and physical education (Allgäuer et al., 2016; Greve et al., 2022). Yet, there is still neither a nationwide awareness of TGfU as an adequate teaching conception, nor is there a deep and commonplace appreciation of the pedagogical principles in sport practice. What might be interpreted as hopeful signals for future developments are some research efforts in different fields of sport: there are studies on the implementation of digital devices into game appreciation (Diekhoff et al., i. Vb.), or into the process of teaching tactics to youth players (König & Ünal, i. Vb.) . 

By Sanmuga Nathan (PhD) - Malaysian perspective

Drawing back from the global scenario and supported by local research findings prompted the Education Ministry of Malaysia to introduce TGfU as the main Game-Based Approach (GBA) enacted in the primary and secondary schools Standard based Physical Education (PE) curriculum, (Kementerian Pendidikan Malaysia, 2016a, 2016b). Based on research findings, the Malaysian Education Ministry inducted the original TGfU model conceptualized by the British educators David Bunker and Rod Thorpe (Bunker & Thorpe, 1982), as one of the enquiry-based approach to promote high order thinking skill among Malaysian students. In the Malaysian coaching context too, training process moving towards GBA lately. However, the direct skilled-based approach or the teacher/coach centred approach being used in Malaysia interchangeably based on teaching and coaching situations, furthermore the eastern tradition valued highly on teacher or coach as the centre of authority. 

By Jose L. Arias-Estero- Spanish perspective

​Teaching Games for Understanding (TGfU) is a teaching approach originated to address the dissatisfactions and problems with the traditional technical teaching of games in Physical Education (Bunker & Thorpe, 1982). The aim of this approach was that students learn to think and reflect in the context of the game, based on modified games that allow them to solve different tactical problems (Kirk, 2017). Thus, the students would move from being cognitively passive to cognitively active. 

Practically from the beginning, the TGfU has been theoretically based on cognitive and constructive perspectives of learning (Piaget, 1964; Vygotsky, 1978). That is, students learn through the TGfU, because they are aware of new information in learning situations in relation to their previous experiences and knowledge, which enables a process of adaptation to the context. Particularly, active learning takes place through thinking, reflecting, imagining and linking concepts.

The positive results of TGfU on the teaching-learning process are evident in terms of learning, psychological well-being, social relationships and level of physical activity, among others (according to existing reviews: Abad et al., 2020; Barba-Martín et al., 2020; Harvey & Jarrett, 2014; Kinnerk et al., 2018; Miller, 2015; Morales-Belando et al., 2022; Stolz & Pill, 2014). It is, therefore, necessary to transfer this approach to the context of the PE classroom. To this end and considering teachers issues when using TGfU, it is advocated to offer a pedagogical model of the TGfU approach. The model would allow for a scaffolding structure, in order for teachers to have operational elements on which to practically apply the TGfU. 
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In this regard, Kirk (2017) suggests that learner-centred pedagogy, the use of modified games and problem solving are critical, non-negotiable elements of the model. From this proposal, there are many curricular elements that could be defined to help teachers in using TGfU within the classroom ecology.



By Teng Tse Sheng- Singaporean perspective

1999 was the year Singapore was introduced to Game Based Approach (GBA) with the aim to develop students’ critical thinking skills and to nurture problem solvers. Dr. Steve Mitchell and Dr. Judith Oslin were invited to conduct a series of workshops for all the PE heads of department. I was a beginning teacher then, and never in my wildest dreams did I think that I would one day be part of the TGfU family, promoting the understanding of the game-based approach and connecting practitioners from all over the world through GBA. 

It is well-researched and documented that GBA helps to develop the whole child through their involvement in games. But the journey has not always been smooth in the past 40 years. The many interpretations of the approach, for example, led the founders of TGfU to remark that what they saw being taught and discussed at PE conferences, particularly during practical sessions, was not necessarily the TGfU approach they had originally intended. Studies have also underscored the misconceptions that student teachers and practicing teachers have about TGfU and its adapted versions. Scholars highlighted the gap between research and practice, arguing that more needs to be done to minimize confusion and make the approach more relevant to teachers. The hard work of the TGfU Special Interest Group and the many GBA scholars and practitioners have paid off, as we are now in a much better position.

TGfU, to me, is more than an approach or a model in teaching games. It is a web that binds like-minded practitioners together through the many conferences, sharing platforms and collaborations. Friendships are forged and we helped sharpen each other’s saws. Without TGfU, I would never have had the opportunity to learn from, and befriend so many scholars and practitioners from around the world. As I am also currently conducting GBA workshops and collaborating with teachers on the use of GBA to teach games, TGfU has opened the doors for me to connect with so many teachers in Singapore who have helped further my understanding of the approach.

I am excited about the new learning that we, as a TGfU community, will continue to uncover. As we celebrate the learning of the past 40 years, I am already looking forward to celebrating the 50th anniversary together 10 years later, as a family, with a bang!


Finally…
As we are approaching the end of 2022, it is an opportunity to look back on the past 40 years but also a time to consider where the field of game-based approaches is going. To facilitate this, we have our upcoming conference which will act as a celebration of the past 40 years, conclude the anniversary year, and look forward to the future. We hope that you will be able to join us and continue to support the advancement of game-based approaches.  

References
Abad, M. T., Collado-Mateo, D., Fernández-Espínola, C., Castillo, E., & Giménez, F. J. (2020). Effects of teaching games on decision making and skill execution: A systematic review and meta-analysis. International Journal of Environmental Research and Public Health, 17(2), 505. https://doi.org/10.3390/ijerph17020505

​Allgäuer, D., Brielmayer, D., Lutz, M., & König, S. (2016). Spielvermittlung in der Sekundarstufe I – eine Frage der Methode? [Teaching Games in Secondary Schools- a Question of the method?] sportunterricht, 65(10), 295 – 300.

Barba-Martín, R. A., Bores-García, D., Hortigüela-Alcalá, D., & González- Calvo, G. (2020). The application of the teaching games for understanding in physical education. Systematic review of the last six years. 
International Journal of Environmental Research and Public Health, 17(9), 3330. https://doi.org/10.3390/ijerph17093330

Bunker, D., & Thorpe, R. (1982). A model for the teaching of games in secondary schools. 
Bulletin of Physical Education, 18(1), 5-8.

Greve, S., Diekhoff, H., & Süßenbach, J. (2022). Learning Soccer in Elementary School: Using Teaching Games for Understanding and Digital Media. Frontiers in Education, 7, 862798. https://doi.org/10.3389/feduc.2022.862798

Greve, S., König, S., & Diekhoff, H. (under review). Teaching Games for Understanding–Ein vernachlässigter Ansatz in der deutschen Sportpädagogik? [Teaching Games for Understanding–A Disregarded Approach in German Sports Pedagogy?] Zeitschrift für Sportpädagogische Forschung.

Harvey, S., & Jarrett, K. (2014). A review of the game-centred approaches to teaching and coaching literature since 2006. Physical Education and Sport Pedagogy, 19(3), 278–300. https://doi.org/10.1080/17408989. 2012.754005

Heemsoth, T., Boe, L., Bükers, F., & Krieger, C. (2020). Fostering pre-service teachers‘ knowledge of ‘teaching games for understanding’ via video-based vs. text-based teaching examples. Physical Education and Sport Pedagogy.

Kinnerk, P., Harvey, S., MacDonncha, C., & Lyons, M. (2018). A review of the game-based approaches to coaching literature in competitive team sport settings. Quest, 70(4), 401-418. https://doi.org/10.1080/00336297.2018.1439390

Kirk, D. (2017). Teaching games in physical education: Towards a pedagogical model. 
Revista Portuguesa de Ciencias del Deporte, 17, 17-26. http://dx.doi.org/10.5628/rpcd.17.S1A.17

König, S., Baumberger, J., & Bislin, S. (2021). Getting Familiar with Teaching Games for Understanding (TGfU)—A Qualitative Experiment with German and Swiss Teachers. International Journal for Physical Education LVIII(2), 15–28.

Miller, A. (2015). Games centered approaches in teaching children & adolescents: systematic review of associated student outcomes. 
Journal of Teaching in Physical Education, 34(1), 36-58. https://doi.org/10.1123/jtpe.2013-0155

Morales-Belando, M. T., Kirk, D., & Arias-Estero, J. L. (2022). A systematic review of Teaching Games for Understanding intervention studies from a practice-referenced perspective. 
Research Quarterly for Exercise and Sport, 93(4), 670-681. https://doi.org/10.1080/02701367.2021.1897066

Piaget, J. (1964). Cognitive development in children: Development and learning. 
Journal of Research in Science Teaching, 2, 176-186. http://dx.doi.org/10.1002/tea.3660020306

Stolz, S., & Pill, S. (2014). Teaching games and sport for understanding: Exploring and reconsidering its relevance in physical education. 
European Physical Education Review, 20(1), 36–71. https://doi.org/10.1177/1356336X13496001

Ünal, C. & König, S. (2022). Taktikvermittlung durch TGfU Strategien und Prinzipien im Nachwuchs-Leistungsfußball – eine explorative Studie (Teaching tactics via TGfU strategies and principles in youth soccer – an explorative study]. 

Vygotsky, L. (1978). Interaction between learning and development. Readings on the Development of Children, 23, 34–41. http://dx.doi. org/10.2307/j.ctvjf9vz4.11


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The messiness of Game-Based teaching

2/9/2022

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By Aspasia Dania
School of Physical Education and Sport Science, National and Kapodistrian University of Athens, Greece

Email: [email protected]
Research Gate: https://www.researchgate.net/profile/Aspasia_Dania/research
Google Scholar
Currently, educational policies worldwide focus on pedagogy under a methodological consideration, advocating for its use primarily for achieving standardized performance outcomes. Under such frameworks, normalized teaching practices are equated to effective curriculum delivery, making it difficult for Physical Education (PE) teachers to understand the scope of different pedagogies and their relevance to student learning. According to Giroux (2007), pedagogy is the cornerstone of democracy and thus must be fulfilled as a form of labor that the teacher embraces to facilitate student autonomy, freedom and self-direction in learning. Thus, PE teachers should be given opportunities to experiment with various pedagogies that will trigger students’ motivation to learn and act for a cause.

Game-Based Approaches (GBAs) utilize pedagogies that bring back democratic and critical thinking principles within PE contexts. Within GBAs, teachers depart from rigidly scripted, individualized technique/skill practices to lessons that use modified games as relational spaces to promote students’ understanding. GBA teachers have to stay attentive during gameplay to gather insights about students’ needs and afterwards raise (tactical) problems to trigger personal reflection and group interaction. Afterwards, students use their game experience to collaboratively problem solve and develop individual and/or group strategies in consideration of game constraints and options. In terms of pedagogy, GBAs build on human dynamics and group effort to create learning environments that promote game efficacy and understanding in a manner that is equitable for all. As such, concepts such as tactical creativity, respectful interaction and shared thinking become the focus of the game experience promoting in this way students’ holistic learning.

However, elements like wonder, exploration and challenge cannot be experienced within games if the teacher does not have pedagogical content knowledge to tailor each game’s circumstances with contextual specificities (Gudmundsdottir & Shulman, 1987). The GBA teacher should be sensitive and knowledgeable enough to grapple with the ‘tensions’ of the game and use them as opportunities to (re)create conditions that will allow students to be, do, act and think different. From a socially constructivist lens, there can be no best-practice in GBA teaching since both game flow and student learning are the result of a complex network of interactions that cannot be easily predicted. It is important therefore that every teacher is familiar with the idea that GBA teaching is and should be a messy experience. An experience which is founded on the teacher’s ability to stay cognitively and affectively responsive to the game’s micro culture (e.g., structure, category, players’ abilities, etc.). For some teachers, this messiness might be felt as vulnerability and destabilization of authority.

Vulnerability is a misunderstood concept in education since it honors subjectivity and interrogation (Kelchtermans, 1996). According to Dewey (1929), if we expect teacher certainty as the absence of vulnerability, then we live in delusion. Vulnerability fosters empathy and divergent thinking and, if it not experienced as weakness, it may open teachers’ resistance towards instances of inequity within the lesson (e.g., in terms of game rules, scoring system, etc.). Within GBAs, teachers may experience messiness in their attempt to create learning environments in appreciation to students’ needs. This messiness is an indispensable part of good GBA pedagogy since it reshapes the teaching experience as production itself and not as a process for producing predetermined learning outcomes. GBA teachers learn from their trials to formulate game contexts that will help students to develop holistically as game players. When they fail to do so, two modes of action are open: (a) they may run away from ‘trouble’ and return to traditional teaching practices, or (b) they can set up efforts to modify the game with unsatisfactoriness being their experienced quality. In the second case, messiness becomes a condition of game-based teaching that is fundamental to teachers’ and students’ growth. All this experience familiarizes teachers with the idea that it is acceptable to feel vulnerable since it is impossible to know everything in terms of sensing and acting relationally to the complexity of the game. As such, teaching becomes professional learning since it helps teachers to confront their uncertainties or limitations and keep searching for different ways of caring for their students.

Based on the above, it is my convention that PE teachers should be supported to experience and implement GBA teaching as a messy process that nurtures students as whole human beings. Physical Education Teacher Education (PETE) programs should invest in GBAs and support future teachers to teach primarily for growth and secondarily for achieving learning outcomes. This means that future PE teachers should be encouraged to interrogate their established skills and habits with an emphasis placed on their critical capabilities. This may happen through their engagement with a variety of GBA courses, or within action research and lesson study projects. Overall, it is important that teachers understand that they are not trained to be technicians of game-based knowledge, but instead facilitators of student learning.

For this purpose, I suggest below the VIBES model (Figure 1), as a five-stage model for working with future PE teachers within game-based courses and PETE programs. The VIBES model is based on the premise that game-based teaching is a messy process of custom challenging for sustaining teachability and maximizing student growth. The five phases of the model are explained below:


(1) Value of games. Game-based teaching necessitates pedagogical content knowledge that is more than the application of game content or instructional skills. Thus, game-based courses should support teachers to reflect on their conceptions of what they understand as game-based teaching and what are its broader social implications and underlying values. Journal writing or narratives from their years as students or athletes in various sports could be used within the courses as a means of generating and supporting reflection.

(2) Immersion. As mentioned above, a deep exploration on the scope and philosophy of game-based pedagogies is needed to stimulate the teacher’s ability to teach in a human-centered way. Game based teaching is primarily a creative process since it promotes evaluation and reinterpretation of what is happening as action and interaction within the game. Thus, future teachers should be given multiple opportunities to share knowledge and understandings during the observation and design of game-based lessons. Learning communities (both face-to-face and digital), teacher blogs and forums could be especially set-up for this purpose, as part of PETE programs.

(3) Beginning to practice. After a period of theoretical sensitization, future teachers should attend practicum courses, in the form of short-terms placements in educational settings, to observe teaching and learning with GBAs in their authentic context. Field placements are also an excellent opportunity for future teachers to experience the messiness of game-based teaching ‘safely’ next to experienced PE teachers or coaches. Thus, mentoring programs (face-to-face and digital) could be a good start for supporting future teachers’ work in practicum

(4) Explication. During this stage, future teachers could experiment with making modifications to already scripted lesson plans. For example, teachers could be given a lesson plan designed under a sport-as-technique perspective and be asked to modify it by using GBA pedagogical principles (e.g., sampling, exaggeration, etc.). Afterwards, they could participate in course discussions with expert teachers or lesson study projects to analyze the outcomes of their work and get or give feedback.
 

(5) Synthesis. During this final stage, PE teachers may work in pairs and apply in practice their own game-based lessons. Peer feedback and reciprocal teaching may be used as means to this end. This process may be rather transformative for some teachers, since they will experience what it means to bounce off their reactions to problem solving to the reaction of their students. However, it is an exciting moment in enacting human-centered pedagogy as a process of both being and becoming a game-based teacher.
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Figure 1. The VIBES model
The VIBES model is an indicative example of the many constructivist-oriented practices that can be/are used in teacher education today. We live in a socially accelerated society and what we are doing as educators does not easily reach school practice. Game-based pedagogies promote active education that is better aligned to students’ needs, since they consider the nature of human consciousness and human skillfulness. Thus, future PE teachers should be supported to engage in game-based teaching not mechanistically but with a passionate disposition that values the shared good. By returning to my initial argument, I believe that we need to experience GBAs (both as teacher educators and as PE teachers) as teaching with a pedagogy of reciprocal respect. This would mean that the teacher cares for students and their needs during gameplay so that this caring will then come back to the teacher as an unpredictable yet powerful motivating force for inspiring teaching. 
References
Dewey, J. (1929). The quest for certainty. New York: Minton, Balch & Company

Giroux, H. A. (2007). Violence, Katrina, and the biopolitics of disposability. Theory, Culture & Society, 24(7-8), 305-309.

Gudmundsdottir, S. & Shulman, L. 1987. Pedagogical content knowledge in social studies. Scandinavian Journal of Educational Research 31, 59‐70.
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Kelchtermans, G. (1996). Teacher vulnerability: Understanding its moral and political roots. Cambridge Journal of Education, 26, 307-323.

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Special Edition: Applying Game-Based Approach in Early Childhood Education in Japan

15/8/2022

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By Dr. Kanae Haneishi [1] and Professor. Tsuyoshi Matsumoto [2]

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[1] Associate Professor, Western Colorado University (USA)
Dr. Haneishi is an Associate Professor at Western Colorado University and represents the U.S. for the TGfU International Advisory Board. Her recent research focus is on pedagogical strategies to promote Justice, Equity, Diversity, and Inclusion in Physical Education and Sport Coaching. She completed Ed.D. from University of Massachusetts Amherst while coaching soccer and teaching Physical Education at a university. She was an accomplished soccer player winning the NCAA D2 National Championship with her university and the Silver Medal at the World University Games with the Japanese National team as well as serving as the team captain for New York Magic.
Twitter: @Kanaehaneishi


[2] Associate Professor, Tsukuba University (Japan)
He is currently an associate professor of Faculty of Health and Sport Sciences at University of Tsukuba. His specialty is coaching studies. He used to be a Head Coach of the American football club at University of Tsukuba. As a director of the Japan Flag Football Association, he has been conducting research on teaching materials for "flag football" published in the curriculum guidelines using tactical learning theory. Based on the results, he is also playing an active role as a lecturer in the flag football practical training class for teachers sponsored by the Board of Education.

While the Game-Based Approach (GBA) concept has been mainly applied to the Physical Education as well as Sport Coaching fields, have you ever thought of applying the GBA concept to Early Childhood (i.e., age 0-5) Education and their motor development, motor learning, and beyond? Professor Matsumoto at Tsukuba University and other Japanese scholars have been working with Early Childhood educators to improve their game and play teaching strategies. This blog introduces the early part of this initiative and how GBA could be helpful in Early Childhood Education.

In Japan, there is an old saying “children develop the foundation of human development by age of 3”, and more people are increasingly interested in the Early Childhood Education. The revised Course of Study for Kindergarten has been implemented in the Early Childhood Education in 2018. It is a core for educational philosophy and the curriculum for Early Childhood Education which outlines important developmental components prior to children entering the Elementary School Education. The following content integrates aspects of each child's development: health (physical and mental health); human relationships (the relationship between the child and other people); environment (children's surroundings, and relationship to them); language (the process of language acquisition); and expression (feelings and expression). Considering the characteristics of GBA (i.e., utilizing modified games, asking question for problem solving, being a student-centered approach…etc.), the teaching strategy can promote human relationship and expression in addition to the obvious aspect, physical and mental health in the course of study. The Course of Study for Kindergarten also emphasizes the importance of creating a learning environment where children can freely and independently play and move. In other words, it is important for teachers to create an environment where children can develop their creativity and challenge without fear. GBA is a teaching strategy that a teacher modifies game environment so learners can maximize their potential and their learning. Thus, we believe that children in Early Childhood Education (i.e., age 0-5) can benefit from the GBA teaching strategy when learning games, movements, and play.
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When a group of researchers asked young children to drew pictures of a firefighter, a surgeon and a flight pilot, 61 pictures were drawn as men and 5 were drawn as women. When a female firefighter, a female surgeon, and a female pilot walked into the classroom, the children were in silence. “Gender stereotypes are defined between 5 and 7 years of age” (Upworthy, 2016).  
Upworthy (2016)
This video is one of the examples of how important it is to educate children in their early ages about stereotypes in our society. Implementing the GBA concept into Early Childhood Education also can help teachers to promote Equity, Diversity as well as Inclusion and develop “physically literate” individuals while teaching games, play, and movements. Physical literacy is defined as “the ability to move with competence and confidence in a wide variety of physical activities in multiple environments that benefit the healthy development of the whole person”. (Mandigo, Francis, Lodewyk & Lopez, 2012). Physical literacy is directly connected with the developmental components that the Course of Study for Kindergarten indicated as critical aspects. Applying GBA into teaching helps to develop children’ self-confidence and ability to express and communicate with others. Education and care for preschool children in Japan is divided into kindergartens and nursery schools. Kindergartens are regulated by the Course of study for Kindergarten  stipulated by the Ministry of Education, Culture, Sports, Science and Technology (MEXT), while nursery schools are regulated by Childcare guidelines stipulated by the Ministry of Health, Labor and Welfare. Elementary/Middle/High School Education is overseen by MEXT.  Therefore, applying GBA in Early Childhood Education also helps to bridge the gap between Early Childhood Education and Elementary/Middle and High School Education in Japan.  

During the TGfU 40th anniversary webinar series on “Equity in GBAs”, TGfU scholars introduced and emphasized on including Justice, Equity, Diversity, and Inclusion (JEDI) perspectives into teaching during GBA lessons. They introduced some practical examples of how to implement JEDI concepts into GBA lessons.
40th Anniversary "Equity in GBAs" webinar Series- Promoting Justice, Equity, Diversity and Inclusion (JEDI) through GBA in PE- Practical Implication (TGfU SIG, 2022)
This initiative in Japan is still in an early stage; however teachers are excited about this new initiative. Ms. Akemi Miyazato, the first director of the Bunkyo Ward Ochanomizu University Early Childhood Education and Childcare Center and a professor at Ochanomizu University said “I think that children's play is spontaneously generated in their play, not that there were rules ahead of time. Since there are many different kinds of children, I think it is important to teach without preconceived ideas.”            
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    This blog has been set up in response to the growing interesting in developing a global community for discussions on game-based approaches in Physical Education and Sport. The following pedagogical approaches have been identified with game-based approaches: Teaching Games for Understanding (TGfU), Play Practice, Game Sense, Tactical Games approach, Games Concept approach, Tactical Games Model, Tactical Decision Learning model, Ball Schulle and Invasion Games Competence model.


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